man civserver (Jeux) - The server for the Freeciv game

NAME

civserver - The server for the Freeciv game

SYNOPSIS

civserver [ -d|--debug level ] [ -f|--file savegame ] [ -g|--gamelog gamelog ] [ -h|--help ] [ -i|--info info ] [ -l|--log logfile ] [ -m|--meta ] [ -M|--Metaserver server ] [ -p|--port port ] [ -q|--quitidle seconds ] [ -r|--read file ] [ -v|--version ]

DESCRIPTION

Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

Players of Civilization II® by Microprose® should feel at home, since one aim of Freeciv is to have compatible rules.

Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!

This is the server program used to establish a Freeciv server - See also civclient(6)

This manual page only lists the command line arguments. For details of the directives necessary to configure civserver see the Server Manual which can be found at http://www.freeciv.org/ as well as the documentation which is part of the Freeciv distribution.

OPTIONS

The following options are accepted on the command line of the server. They may not be combined; that is, "civserver -fp savegame.sav 555" will not work, instead you would need to enter "civserver -f savegame.sav -p 555". All options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word); their effects are identical.

-d, --debug
Sets the amount of debugging information to be logged in the file named by the -l option. The number should be 0 for fatal errors only, 1 for fatal and normal messages, 2 for fatal, normal, and debugging messages, or 3 for very verbose output.
-f, --file
Loads a saved game into the server before initialization, instead of starting a new game. This is for reloading saved games, or for loading scenarios.
-g, --gamelog
Defines a log file to be produced during processing. This is a game progress log of game-related events recording the activities of the players.
-h, --help
Prints out a description of the command line options and exits.
-i, --info
Extra info to be sent to the metaserver.
-l, --log
Defines a log file to be produced during processing. Use the -d option to set how much is logged.
-m, --meta
Directs the server to communicate with a metaserver, a place where Freeciv servers can publish their presence. Freeciv clients consult the metaserver to offer users a selection of games to join.
-M, --Metaserver
Sets the metaserver address.
-p, --port
Specifies the TCP port number to which clients will connect; players must know this number to be able to connect if they are not to use the default of 5555 decimal. You may need to use this if 5555 is not available for your use on your system.
-q, --quitidle
Quit if no players present for the given number of seconds.
-r, --read
Specifies a file of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt.
-v, --version
Causes the server to display its version number and exit.

EXAMPLES

civserver --file oldgame.sav --port 2244

civserver -g gamelog -l logfile -r script -f oldgame.sav.gz

COMMANDS

You may enter commands into the server at any time, either before or during the running of a game.

Type "help" or "help help" for starters.

FILES

The Freeciv server requires the following files in the Freeciv data directory, which on Debian systems is /usr/share/games/freeciv/ by default:

• default/buildings.ruleset

• default/techs.ruleset

• default/units.ruleset

These are the default rule sets used for the game. Alternate sets of rules can be installed with the option settings "techs", "units", and "buildings", each of which provides a name to replace the directory name "default".

ENVIRONMENT

The Freeciv server accepts these environment variables:

FREECIV_CAPS
A string containing a list of "capabilities" provided by the server. The compiled-in default should be correct for most purposes, but if you are familiar with the capability facility in the source you may use it to enforce some constraints between clients and server.
FREECIV_PATH
A colon separated list of directories pointing to the freeciv data directory. By default freeciv looks in the following directories, in order, for any data files: the current directory; the "data" subdirectory of the current directory; the subdirectory ".freeciv" in the user's home directory; and the directory where the files are placed by running "make install".
FREECIV_LOCAL_ENCODING
The local encoding to be used.
http_proxy
Set this variable accordingly when using a proxy.

BUGS

Please report bugs to http://rt.freeciv.org/ .

MORE INFO

The Freeciv homepage is located at http://www.freeciv.org/ .

Updates and new info is first posted there.

AUTHORS

The Freeciv Team <freeciv-dev AT freeciv.org>.

This manpage was put together by Florian Ernst <florian_ernst AT gmx.net> using the Server Manual and the comments in the sourcecode. Feel free to use it as you wish.

SEE ALSO

civclient(6) and the Server Manual on the Freeciv homepage.