man cuyo (Jeux) - Tetris-like game with many suprises

NAME

cuyo - Tetris-like game with many suprises

SYNOPSIS

cuyo [ld-file]

DESCRIPTION

Use A, D, W and S or the arrow keys to move left, move right, turn and drop the falling piece. Try to put blobs of the same color togehter. (You don't need to form rows or columns. Any shape will do.) When enough blobs of the same color are connected, they explode. (What "enough" means depends on the level.) Try to make explosions next to the the grass (or whatever there is in the level instead of the grass). Then, it will explode, too. The level is finished when no grass is left.

In some levels, you will need a chain reaction to get rid of the grass-equivalent. And many other things may happen in other levels.

In two-player-mode, each time one player causes an explosion, the other one gets grey things (which explode when something else explodes next to them). If one player builds a too big tower, the other player gets one of his rows.

OPTIONS

Not really. If you're trying to design own levels, you might be happy to know that you can pass the name of your .ld file (level description file) to test the level (instead of having to change main.ld).

CREATING OWN LEVELS

The main work is to draw all those little icons. Then you have to create a level description file which tells cuyo how to put everything together. Up to now there's no complete documentation, and moreover, the level description language is still under development and probably rather buggy.

The best way to start is probably to look at the file example.ld, which is a level description file of an example level with many comments. (It should be part of the cuyo distribution and lies probably in the same directory as the other cuyo level description files.)

Other Sources of information are:

-
Try man cual. Cual - the Cuyo Animation Language - is the language in which animations and special features are programmed.
-
And of course, there are the level description files of the existing levels (files ending in .ld).

SEE ALSO

BUGS

The level description language is still under development.

In the preferences dialog, some keys are not displayed correctly.

The AI Player is not very intelligent. In particular, it doesn't understand most of the special features of the levels, and so, it sometimes behaves very silly.

See the TODO file for other bugs.

AUTHORS

Mainly Immanuel Herrmann <cuyo@karimmi.de>

Some of the porting to QT2, doing some automake-stuff and things like this: Bernhard Link

Level design: Bernhard Link, Bernhard Seckinger, Daniela Lipps, Immanuel Herrmann, Mark Weyer, Simon Huggenberger