man imaze-xaw (Jeux) - the game of iMaze

NAME

imaze - the game of iMaze

SYNOPSIS

imaze [ -hq ] [ -H server-host[:server-port] ] [ -S sound-directory ] [ -j | -J joystick-device ] [ -D device-index ]

DESCRIPTION

imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena Widgets for the multi-player network action game iMaze.

OPTIONS

-h
Print command line option help.
-H server-host[:server-port]
The host and port imazesrv(6) is using.
-q
Disable sound.
-S sound-directory
Use sounds in sound-directory.
-j
Enable joystick (if supported, Linux and FreeBSD only).
-J joystick-device
Enable joystick and use joystick-device (if supported).
-D device-index
Set device for MME sound to device-index (if supported, Compaq Alpha only).

GAME CONTROL

Cursor-Up
Run forward.
Cursor-Down
Run backward.
Cursor-Left Cursor-Right
Turn left/right.
Space Shift Alt
Shoot.
Tab
Quickturn by 180 degrees.
Control-S
Pause the player.
Control-Q
Resume playing.
Control-C
Leave the game.

XVIEW RESOURCES

IMaze*message: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*sound.directory: directory
Use sounds in directory.

MOTIF RESOURCES

IMaze*message*value: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server*value: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.

ATHENA WIDGET RESOURCES

IMaze*message*string: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server*string: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.

FILES

title.au
Title sound
failure.au
Sound: action failed
action.au
Sound: action succeeded
shoot.au
Sound: player shot
miss.au
Sound: shot missed
bounce.au
Sound: shot bounced from wall
injured.au
Sound: player was hit
dead.au
Sound: player died
wound.au
Sound: enemy was hit
kill.au
Sound: enemy died
pause.au
Sound: player pauses
suspended.au
Sound: player was suspended by server
awake.au
Sound: player resumes game

SEE ALSO

BUGS

There are still a few bugs in the 3D computations.