man llxdoom (Jeux) - DooM Legacy, a port of the Doom engine that supports OpenGL

NAME

llxdoom - DooM Legacy, a port of the Doom engine that supports OpenGL

SYNOPSIS

llxdoom [options]

DESCRIPTION

llxdooom is DooM Legacy, an enhanced version of where idSoftware left with Doom. It is a project that started in the December after 1997 after idSoftware released the source code to Doom. The first goals of DooM Legacy was to update Doom by correcting bugs and add things that idSoftware should have been included with the original Doom. After completing that goal, they continued to work on visual aspects so Doom will use the power of today's machines, not 1994's.

OPTIONS

-opengl
Use OpenGL video mode
-nomonsters
Don't spawn any monsters
-devparm
Enable development mode
-home directory
Set home directory, default is $HOME
-cdrom
Use data from CD-ROM version of Doom
-file filename ... Add any files specified on the command line with to the wad list
-dehacked, -deh filename
Load dehacked file
-skill skill
Set skill level and autostart game
-episode episode
Autostart game at given episode
-warp episode map
Warp to episode
-nocheckwadversion
Don't check wad version.
-dedicated
Run a dedicated doom server (non interactive)
-nocd
Don't play music from CD
-respawn
Sets monsters to respawn
-teamplay
Teams are played by color
-teamskin
Teams are played by skin
-splitscreen
Puts the game into a split screen mode for two player to play on one computer
-altdeath
Choose deathmatch style 2
-deathmatch
Choose deathmatch style 1
-fast
Makes the monsters move faster
-timer value
Sets the time the level will automatically end
-avg
Sets the time the level will automatically end to 20
-turbo speed
Sets your turbo speed (40-100)
-nosound
Deactivate sound
-nomusic
Deactivate music
-statcopy
Check for a driver that wants intermission stats
-record file
Record a demo to file
-playdemo file
-timedemo file Play demo file file
-loadgame file
Load a saved game -connect Start multiplayer game automatically
-shdev
Use shareware doom1.wad
-regdev
Use registered doom.wad
-comdev
Use any of the commercial plutonia.wad, tnt.wad or doom2.wad
-iwad filename
Specify the name of the IWAD file to use

AUTHOR

DooM Legacy was written by the DooM Legacy team, based on Doom by Id Software. This manpage was written by Gordon Fraser <gordon@debian.org> for the Debian project. It is licensed under the terms of the GNU General Public License.