man orbit (Jeux) - space combat simulation

NAME

orbit - space combat simulation

SYNOPSIS

orbit

DESCRIPTION

Orbit is a space combat game with realistic physics and planet graphics.

BASIC CONTROLS

ESC, q Leave the game.
arrow keys, joystick, mouse Change the direction your ship is facing.
fire button, tab, left mouse button
Fire your current weapon.
a
Accelerate in the direction you are facing.
z
Decelerate.
A
Accelerate very quickly.
Z
Decelerate very quickly.
space
Complete stop.

ADVANCED CONTROLS

insert
Pitch left.
delete
Pitch right.
b
Redisplay breifing.
c
Toggles a console in the corner of the screen.
e
Toggles sound effects.
f
Toggles flight model between Newtonian model and the Arcade game model.
F
Tooggles display of current frame rate in lower-left corner of screen.
g
Toggles gravity. If gravity is on, planets and moons will influence your ship's movement.
i
Toggles invulnerability. When you are invulnerable you cannot be destroyed, but your shields can still be damaged.
j
Toggles display of space junk.
l
Selects lock type. The targeting mechanism can target enemies, friendlies, and planets.
L
Loads one of the recently played missions.
m
Redisplays the last message (of if one is visible, clears it)
M
Toggles mouse control.
n
Toggles object name display.
p
Pause game. ctrl-P Pause game without displaying "Paused" on screen.
P
Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a
q
Quit the game, saving your current status.
Q
Quit the game without saving.
r
Toggles the display of rings.
s
Changes how many stars are shown. There are three levels.
t
Toggles the use of the joystick throttle.
u
Locks weapons system onto the nearest object of the selected type.
w
Selects the next weapon.
x
Toggles planetary texture display.
y
Changes to the next visible target.
Y
Changes to the previous visible target.
1 ,2 ,3 ,4 Switch between weapons.
]
Next waypoint.
[
Previous waypoint.

SEE ALSO

http://genesis.ne.mediaone.net/orbit/documentation.html for full documentation

AUTHOR

This man page was written by Joey Hess <joey@kitenet.net>