man stratagus (Jeux) - Realtime strategy game

NAME

stratagus - Realtime strategy game

SYNOPSIS

stratagus "[-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"

DESCRIPTION

This manual page documents briefly the flags that you can give to stratagus , formerly known as FreeCraft, formerly known as ALE Clone.

stratagus is a powerful game engine for building realtime strategy games, a la AoE or WarCraft.

OPTIONS

A summary of options is included below.

-h
Show summary of all options.
-c file.ccl
Choose a different clone config file.
-d datapath
Choose a different directory to use for game data files.
-D depth
Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT.
- e
Start the editor included in Stratagus.
-f factor
With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa.
-F
With this option you can start Stratagus in full screen video mode. This option is only supported if you have compiled stratagus with SDL support.
-h
This flag shows the online help.
-l file
With this option you can log stratagus messages into file.
-L lag
This sets the network lag in number of frames (default 10 = 333 ms).
-n [localport:]host[:port]
With this option you can specify the network arguments for network play.
-N name
The name of the player (will appear in network games).
-P port
With this option you can set the network port to use in network games. The default value is port tcp/6660.
-s number
Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames.

FILES

/usr/share/games/stratagus/default
Default directory for Stratagus data files
/usr/share/games/stratagus/default/default.pud.gz
Default PUD.
/usr/share/games/stratagus/default/ccl/clone.ccl
Default start file.

SEE ALSO

More complete documentation is available in /usr/share/doc/stratagus.

NOTES

Stratagus needs a lot of data (maps and artwork), that can come from external datasets, like Battle of Survival (BoS), or even from the media in the WarCraft II CD, thanks to the Wargus dataset.

WarCraft II is a registered trademark of Blizzard Entertainment.

AUTHOR

Stratagus is written by Nehal Mistry, Russell Smith and others.

This manual page was written by Anthony Towns <ajt@debian.org> and David Martínez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others).