man atunnel () - hypnotic GL tunnel journey

NAME

atunnel - hypnotic GL tunnel journey

SYNOPSIS

sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-light] [-no-light] [-wire] [-no-wire] [-texture] [-no-texture] [-fps] [-no-fps]

DESCRIPTION

The atunnel program draws an animation of a journey in a GL tunnel.

OPTIONS

sballs accepts the following options:

-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-fps
Display a running tally of how many frames per second are being rendered. In conjunction with -delay 0, this can be a useful benchmark of your GL performance.
-texture
Show a textured tunnel. This is the default.
-no-texture
Disables texturing the animation.
-wire
Draw a wireframe rendition of the tunnel.

ENVIRONMENT

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO

COPYRIGHT

Copyright © 2003 by Eric Lassauge. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

The original code for this mode was written by Roman Podobedov <romka@ut.ee> and can be found at http://romka.demonews.com

AUTHOR

Roman Podobedov <romka@ut.ee> Eric Lassauge <lassauge@users.sourceforge.net>