man glmatrix () - simulates the title sequence effect of the movie

NAME

glmatrix - simulates the title sequence effect of the movie

SYNOPSIS

glmatrix [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay usecs] [-density percentage] [-top | -bottom | -both] [-small | -large] [-trace] [-phone number] [-wireframe] [-fps]

DESCRIPTION

The glmatrix program draws dropping characters similar to what is seen in the title sequence of the Wachowski brothers' film, "The Matrix".

Also see xmatrix(1) for a 2D rendering of the similar effect that appeared on the computer monitors actually in the movie.

OPTIONS

glmatrix accepts the following options:

-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-delay usecs
The delay between frames of the animation, in microseconds: default 30000.
-speed ratio
How fast the glyphs should move; default 1.0. 2.0 means twice as fast, 0.5 means half as fast.
-density percentage
The approximate percentage of the screen that should be filled with characters at any given time. Default 20%.
-no-fog
By default, glyphs are dimmer the farther away they are. This argument disables that.
-no-waves
By default, waves of color roll down the columns of glyphs. This argument disables that.
-binary
Instead of displaying Matrix glyphs, only display ones and zeros.
-hexadecimal
Instead of displaying Matrix glyphs, display hexadecimal digits.
-dna
Instead of displaying Matrix glyphs, display genetic code (guanine, adenine, thymine, and cytosine.)
-wireframe
Just draw boxes instead of textured characters.
-fps
Display a running tally of how many frames per second are being rendered. In conjunction with -delay 0, this can be a useful benchmark of your GL performance.

ENVIRONMENT

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO

COPYRIGHT

Copyright © 1999-2003 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR

Jamie Zawinski <jwz@jwz.org>, 8-Jun-2003.