man xkoules (Jeux) - Action game for X11

NAME

xkoules - Action game for X11

SYNOPSIS

xkoules [-SxslMmpdh]

KOULES FROM THE TOP:





.

--- . . O

/ \ . .

| | . . .. ---

\ / / \ X O

--- | O|

\ O/

--- ---

. O /O O\

. . . . | |

. . . \ /

. .X. . O ---

. . . .

. . . . ...

. . . .

. . . .

. . .

H A V E

FUN

!

DESCRIPTION

Koules is an action game. The mission is to bounce all koules fighters from your sector

OPTIONS

-h
for help
-s
for small display(3) for slow machines
-l
for large display(6) default size
-m
for monochrome displays
-b
for black and white mode
-p
use private colormap
-y
Synchronize with X use only for debugging
-f
Disable palette fading
-d
Disable sound support Game will run faster.
-x
Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking
-M
DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.

Network options

-C<host>
run koules as network client
-S
run koules as network server
-P<port>
select port. Default is:12345 Use this in case that some other program is already using this port.

Server options

-W
run server in width mode-support for 320x200 svgalib and OS/2 clients. Use this in case that server is refusing your clients.
-L<level>
select level for server
-D<number>
select dificulty for server: 0: nightmare 1: hard 2: medium(default and recomended) 3: easy 4: very easy
-K
run server in deathmatch mode

Points:



Bounce something : +1

Eat extension : +10

Eat thief : -30

Eat friend : +30 At end of level

every live : +20

every lost level : -100

In deathmatch mode

every destroyed concurrent: +100

PORTABILITY

The program is written in ANSI C and uses the X11 graphics library.

BUGS/LIMITATIONS

Joystick is supported only on Linux.

SEE ALSO

http://www.paru.cas.cz/~hubicka/koules/English/koules.html

AUTHOR

Jan Hubicka

email: hubicka@paru.cas.cz

smail:

Jan Hubicka

Dukelskych bojovniku 1944

Tabor 39001

Czech Republic