man lightlab (Commandes) - experiment with the OpenGL lighting model
NAME
lightlab - experiment with the OpenGL lighting model
SYNOPSIS
lightlab
DESCRIPTION
This program lets you set the colors and positions of three GTK light sources, and watch the effect that has on a simple 3D scene.
Here is a quick overview of OpenGL lighting concepts. If this isn't enough for you, check the man pages, or get a book on OpenGL, such as the one mentioned below.
Lights have three colors associated with them, and so do objects. The color of a surface in a scene is determined by the combination of the colors of the surface and the colors of the lights shining on it.
- Ambient lighting
- Light so scattered it can be considered to come from every direction equally. If a light in the scene has ambient light set, then a uniform, non-positional light of that color will hit all objects.
- Diffuse lighting
- Directional lighting that will reflect from surfaces according to their normal vectors. Ambient light hitting a surface directly will be brigher than ambient light hitting at an angle.
- Specular lighting
- Like diffuse lighting, but the light shines back in a particular direction, depending on the Shininess of the surface. The more shiny the surface, the more focused a specular reflection.
The X, Y, and Z positions of each light are divided by the "W" value (in this program, called "Divisor") to get the actual position. If the divisor is 0, then the distance is infinite, and the XYZ coordinate defines a vector pointing at an infinitely far light whose intensity does not decrease with distance (e.g., the sun.)
If the divisor is non-zero, then it specifies the distance of the light from the origin along the XYZ vector.
ENVIRONMENT
- DISPLAY
- to get the host and display number on which to open the window.
UPGRADES
SEE ALSO
X(1), glLightfv(3), glMaterialfv(3), xscreensaver(1)
COPYRIGHT
Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
AUTHOR
Jamie Zawinski <jwz@jwz.org>, March 2002.
This program was inspired by a like-named GLUT program by Mark J. Kilgard. His program allowed one to turn lights on and off, and set the color of objects as a demo of how lighting works, but did not allow one to experiment with specific light positions colors. So, I wrote my own.
For learning OpenGL programming, I highly recommend Mark's book, "OpenGL Programming for the X Window System", Addison-Wesley 1996, ISBN 0-201-48359-9.