man waimea (Commandes) - an X11 window manager designed for maximum efficiency

NAME

Waimea - an X11 window manager designed for maximum efficiency

SYNOPSIS

waimea [--display=DISPLAYNAME] [--rcfile=CONFIGFILE] [--stylefile=STYLEFILE] [--actionfile=ACTIONFILE] [--menufile=MENUFILE] [--usage] [--help] [--version]

DESCRIPTION

The design goal for waimea is to create the most efficient desktop working environment available. To achieve this waimea is a fast and highly customizable virtual multiple desktop window manager. It has a very advanced style engine with features like blackbox style support, pixmap style support and transparent textures. Text can be rendered double buffered using both X core fonts and Xft fonts. Waimea also includes a fast lightweight menu system with dynamic menus support. The built in action configuration system makes waimea the most configurable window manager available. It allows the user to set up waimea to behave as any other window manager or in new ways never before possible.

OPTIONS

--display DISPLAYNAME
X server to contact
--rcfile CONFIGFILE
Use the alternate CONFIGFILE instead of ~/.waimearc and /usr/share/waimea/config.
--stylefile STYLEFILE
Use the alternate STYLEFILE instead of /usr/share/waimea/styles/Default. This overrides styleFile resource.
--actionfile ACTIONFILE
Use the alternate ACTIONFILE instead of /usr/share/waimea/actions/action. This overrides actionFile resource.
--menufile MENUFILE
Use the alternate MENUFILE instead of /usr/share/waimea/menu This overrides menuFile resource.
--usage
Display brief usage message
--help
Show full help message
--version
Output version information and exit

CONFIG FILE

When starting, waimea looks for a .waimearc resource file in the users home directory. If file doesn't exist, waimea falls back to /usr/share/waimea/config, the system wide configuration file. To force waimea to read a different configuration file use --rcfile switch. Below is a list of configuration options that waimea understands.

screenMask: List of screen numbers
Whitespace separated list of screens that waimea should manage. If you for example want waimea to handle only screen .0 and screen .2, then list of screen numbers should be: 0 2
scriptDir: Dirpath
Path to alternate scripts directory instead of /usr/share/waimea/scripts. scriptDir is used execution of dynamic menu scripts.
doubleClickInterval: Integer
Adjust the delay (in milliseconds) between mouse clicks for waimea to consider it a double click. Default value is 300.

When running waimea on display with multiple screens the screen0 key in the following configuration options can also be screen1, 2 etc. for any appropriate screen.

screen0.styleFile: Filepath
Path to alternate STYLEFILE instead of /usr/share/waimea/styles/Default.
screen0.menuFile: Filepath
Path to alternate MENUFILE instead of /usr/share/waimea/menu.
screen0.actionFile: Filepath
Path to alternate ACTIONFILE instead of /usr/share/waimea/actions/action.
screen0.numberOfDesktops: Integer
This tells waimea how many virtual desktops we should use. Default value is 4.
screen0.desktopNames: List of desktop names
A comma separated list of desktop names.
screen0.doubleBufferedText: Boolean
Tells waimea to use double buffered text drawing method. Removes text flickering and requires far less text redrawing. Faster in most cases. But be aware, then using flat solid textures one double buffered text redraw is more expensive than one single buffered one. Default value is True.
screen0.lazyTransparency: Boolean
Tells waimea to use lazy redrawing of transparent textures. When enabled waimea only redraws transparent textures at end of move functions. Default value is False.
screen0.colorsPerChannel: Integer
This tells waimea how many colors to take from the X server on pseudocolor displays. A channel would be red, green, or blue. Waimea will allocate this variable ^ 3 colors and make them always available. Value must be between 2 and 6. When you run waimea on an 8-bit display, you must set this resource to 4. Default value is 4.
screen0.cacheMax: Integer
This tells waimea how much memory (in KB) it may use to store cached pixmaps on the X server. If your machine runs short of memory, you may lower this value. Default value is 200.
screen0.imageDither: Boolean
Tells waimea to dither images on none TrueColor screens. Default value is True.
screen0.virtualSize: IntegerxInteger
Tells waimea what virtual desktop size to use. Example: 3x3 will set the virtual desktop size to three times screen height in virtual height and three times screen width in virtual width. Default value is 3x3.
screen0.menuStacking: StackingType
Tells waimea what stacking type to use for menus. Can be one of: AlwaysOnTop, AlwaysAtBottom or Normal. Default type is Normal.
screen0.transientAbove: Bool
Tells waimea to use special handling of transient windows. When turned on waimea will always keep transient windows above and focused relative to the the 'transient for' window. Default value is True.

Dockappholder Resources

It is possible to have more than one dockappholder running. First dockappholder should be named dock0 and the second dock1 and so on. One dockappholder is always running whether you have a dock0 line in your CONFIGFILE or not.

screen0.dock[num].geometry: OffsetString
Define dockappholder position, X offset string of form: [{+-}<xoffset>{+-}<yoffset>]. See X(7).
screen0.dock[num].order: Regular Expression List
A whitespace separated list of regular expressions describing how to order the dockapps in the dockappholder. Dockapps can be ordered by window name, window class and window title. For window name use n/Regexp/ , `Regexp' being the POSIX regular expression used for window name matching. For window class use c/Regexp/ , `Regexp' being the POSIX regular expression used for window class matching. For window title use t/Regexp/ , `Regexp' being the POSIX regular expression used for window title matching.

Example:

screen0.dock0.order: n/.*meter$/ c/pager/

This will put dockapp window with name ending with `meter' at the first position in dockappholder and dockapp with classname containing `pager' at second position. All dockapp windows that doesn't match any regular expression will be put in last dockapp at last position.

screen0.dock[num].desktopMask: Desktop number list
A whitespace separated list of desktop numbers. Dockappholder will only appear in desktops specified by this list. To make dockappholder appear in all desktops, replace list with the string `All'. Default is All
screen0.dock[num].direction: Direction
Dockappholder direction {Vertical, Horizontal}
screen0.dock[num].centered: Boolean
True if you want the dockappholder to be centered. If direction is Vertical, yoffset from geometry resource will be ignored and dockappholder will be centered vertically. If direction is Horizontal, xoffset from geometry resource will be ignored and dockappholder will be centered horizontally.
screen0.dock[num].gridSpace: Integer
Number of pixels spacing between dockapps in dockappholder.
screen0.dock[num].stacking: StackingType
Stacking order for dockappholder {AlwaysOnTop, AlwaysAtBottom}.
screen0.dock[num].inworkspace: Boolean
True if you don't wont dockappholder to alter the workarea. Maximizied windows will be maximized over the dockappholder when this is set to true. Default is False.

STYLES

Waimea enables you to use blackbox specialized style files that contain X(7) resources to specify colors, textures and fonts, and thus the overall look of your window decorations and menus. However there are a few keys in blackbox styles that waimea doesn't use and there are a few new keys that doesn't exist in standard blackbox styles.

To understand how the style mechanism works, you should have a little knowledge of how X resources work. See X(7) for this.

Waimea allows you to configure the style of menus and the windows. Dockappholders uses the same style as the windows.

Here are the different types of values:

Color
Is a color name. See X(7) for how to write valid color names. e.g.: 'green'.
Font
XLFD (X core font) or Xft font name. Xft font names must be followed by [xft] suffix. See X(7) for how to write valid XLFD font names.

e.g.:

-adobe-courier-medium-r-normal--10-100-75-75-m-60-iso8859-1

The format for Xft font names is:

<family>-<size>:<name>=<value> [xft]

An arbitrary set of additional elements can be appended to the Xft font name, the complete list of possible properties is:

Name            Type
---------------------------------
family          String
style           String
slant           Int
weight          Int
size            Double
aspect          Double (only in Xft2)
pixelsize       Double
encoding        String (only in Xft1)
spacing         Int
foundry         String
core            Bool (only in Xft1)
antialias       Bool
xlfd            String (only in Xft1)
file            String
index           Int
rasterizer      String
outline         Bool
scalable        Bool
rgba            Int

(Defaults from resources)

scale Double render Bool (only in Xft1) minspace Bool

(Specific to FreeType rasterizer)

charwidth Int charheight Int matrix XftMatrix charset CharSet (only in Xft2) lang String (only in Xft2)

As family and size are both nearly always needed to access a Xft font, they're given a privileged place, but really they're no different than the remaining values. For elements that use an enumerated list of possible values, the values are given names which can be used in place of an integer, or can actually replace the whole name=value part. They're all unique, so this actually works. Here's a list of all of the enumerated values and the associated name:

Value           Element
---------------------------------
light           weight
medium          weight
demibold        weight
bold            weight
black           weight

roman slant italic slant oblique slant

proportional spacing mono spacing charcell spacing

rgb rgba bgr rgba vrgb rgba vbgr rgba

Some example Xft font names:

times-12 [xft]

12 point times

times,charter-12:bold [xft]

12 point, preferring 'times', but accepting 'charter', bold.

times-12:bold:slant=italic,oblique [xft]

12 point times bold, either italic or oblique

times-12:rgba=vbgr [xft]

12 point times, optimized for display on an LCD screen with sub-pixel elements arranged vertically with blue on the top and red on the bottom.

times:pixelsize=100 [xft]

100 pixel times -- pixel size overrides any point size

Xft opacity level
Xft font opacity level. Integer value from 0 to 100, where 0 is the default non translucent opacity level and and 100 makes it a fully transparent font.
Font justification
Is one of left, right or center. e.g.: 'left'.
Texture descriptions
Texture descriptions are specified directly to the key that they should apply to, e.g.:
 
window.label:  Raised Gradient Diagonal Bevel1
A texture description consists of up to five fields, which are as follows:
 
Flat / Raised / Sunken
gives the component either a flat, raised or sunken appearance.

Gradient / Solid / Pixmap tells waimea to draw either a solid color or a gradiented texture.


Horizontal / Vertical / Diagonal / Crossdiagonal / Pipecross / Elliptic / Rectangle / Pyramid

Select one of these texture types. They only work when also
Gradient
is specified!

Tiled / Scaled / Stretched

Select one of these resizing methods. They only work when also
Pixmap
is specified!. Tiled resizing does not resize the image just tiles it, 
fastest method. Scaled resizing performs a normal scaling of image, all parts
of the image are scaled equally. Stretched resizing only scales the middle
part of the image, all borders are preserved.
 
Interlaced
tells waimea to interlace the texture (darken every other line). This option is most commonly used with gradiented textures, but it also works in solid textures.
 
Bevel1 / Bevel2
tells waimea which type of bevel to use. Bevel1 is the default bevel. The shading is placed on the edge of the image. Bevel2 is an alternative. The shading is placed one pixel in from the edge of the image.

Instead of a texture description, the option ParentRelative is also available, which makes the component appear as a part of its parent, totally transparent.


All gradiented textures are composed of two color values: the
color and colorTo resources.
When
Interlaced
is used in
Solid
mode, the
colorTo
resource is used to find the interlacing color.

A image file must be specified for all pixmap textures. pixmap resources is used for finding the image file. Must be either a complete file path, a file path relative to waimea start directory or an image file in the same directory as the style file.

Texture opacity level
Texture opacity level. Integer value from 0 to 100, where 0 is the default non translucent opacity level and and 100 makes it a fully transparent texture. This requires that the program setting the background image has support for setting _XROOTPMAP_ID property on root window. Esetroot does this. Opacity works for all types of textures even pixmaps.
Pixmap stretching borders
Borders used for pixmap stretching. Format is:
{ LEFT, RIGHT, TOP, BOTTOM }
LEFT being the width of left border, RIGHT being the width of right border, TOP being the height of top border and BOTTOM being the height of bottom border. Only graphics not within any of the borders will be scaled when stretching pixmap.

Here are the keys waimea understands together with the value they should contain.

Window Keys

Controls the look of the window decorations. The '*' in the window keys can be one of: title, label, handle, button or grip.

window.*.focus: Texture description

window.*.focus.opacity: Texture opacity level

window.*.focus.color: Color

window.*.focus.colorTo: Color

window.*.focus.pixmap: Pixmap

window.*.focus.border: Border Texture type, opacity level, colors and pixmap used for focused window textures.

window.*.unfocus: Texture description

window.*.unfocus.opacity: Texture opacity level

window.*.unfocus.color: Color

window.*.unfocus.colorTo: Color

window.*.unfocus.pixmap: Pixmap

window.*.unfocus.border: Border Texture type, opacity level and colors used for unfocused window textures.

window.label.focus.textColor: Color

window.label.focus.textColor.opacity: Xft opacity level

window.label.focus.textShadowColor: Color

window.label.focus.textShadowColor.opacity: Xft opacity level Color and opacity level used for focused window label font.

window.label.focus.textShadowXOffset: Integer

window.label.focus.textShadowYOffset: Integer X and Y shadow offset for focused window label. If neither XOffset or YOffset are specified or both are zero no shadow will be rendered.

window.label.unfocus.textColor: Color

window.label.unfocus.textColor.opacity: Xft opacity level

window.label.unfocus.textShadowColor: Color

window.label.unfocus.textShadowColor.opacity: Xft opacity level Color and opacity level used for unfocused window label font.

window.label.unfocus.textShadowXOffset: Integer

window.label.unfocus.textShadowYOffset: Integer X and Y shadow offset for unfocused window label. If neither XOffset or YOffset are specified or both are zero no shadow will be rendered.

window.button.focus.picColor: Color
Color used for focused window button symbols.

window.button.unfocus.picColor: Color
Color used for unfocused window button symbols.

window.button.pressed.picColor: Color
Color used for pressed button symbols.

window.justify: Font justification
Font justification for window labels.

window.font: Font
Font for window titles.

borderWidth: Integer
Integer value for window border width.

borderColor: Color
Color of window border.

outlineColor: Color
Color of window outline used for non-opaque moving and resizing.

window.title.height: Integer
Integer value for forced titlebar height. If key isn't defined the title height is set by the height of the font.

Menu Keys

Controls the look of the menus. The '*' in the menu keys can be one of: title, frame or hilite.

menu.*: Texture description

menu.*.opacity: Texture opacity level

menu.*.color: Color

menu.*.colorTo: Color

menu.*.pixmap: Pixmap

menu.*.border: Border Texture type, opacity level and colors used for menu textures.

menu.*.textColor: Color

menu.*.textColor.opacity: Xft opacity level

menu.*.textShadowColor: Color

menu.*.textShadowColor.opacity: Xft opacity level Color and opacity level used for menu fonts.

menu.*.textShadowXOffset: Integer

menu.*.textShadowYOffset: Integer X and Y shadow offset for menu item. If neither XOffset or YOffset are specified or both are zero no shadow will be rendered.

menu.*.justify: Font justification
Font justification for menu items.

menu.*.font: Font
Font for menu items.

menu.bullet.look: String or 'char'
String or character code used for menu bullets.

menu.checkbox.true.look: String or 'char'
String or character code used for true checkboxes.

menu.checkbox.false.look: String or 'char'
String or character code used for false checkboxes.

menu.borderWidth: Integer
Integer value for menu border width.

menu.item.height: Integer
Integer value for forced menu frame item height. If key isn't defined the frame menu item height is set by the height of the font.

menu.title.height: Integer
Integer value for forced menu title item height. If key isn't defined the frame menu title height is set by the height of the font.

Dockappholder Keys

Controls the look of the dockappholders. A different texture can be assigned to each dockappholder. '[ID]' should be replaced by a dockappholder ID number. A dockappholder ID is >=0 and depends on the dockappholder configuration in the rc-file.

dockappholder.dock[ID].frame: Texture description

dockappholder.dock[ID].frame.opacity: Opacity level

dockappholder.dock[ID].frame.color: Color

dockappholder.dock[ID].frame.colorTo: Color

dockappholder.dock[ID].frame.pixmap: Pixmap

dockappholder.dock[ID].frame.border: Border Texture type, opacity level and colors used for dockappholder 'dock[ID]'s frame texture.

dockappholder.dock[ID].borderWidth: Integer
Border width used for dockappholder 'dock[ID]'s border.

dockappholder.dock[ID].borderColor: Color
Border color used for dockappholder 'dock[ID]'s border.

Button Keys

Controls the look of the titlebar buttons. For backwards compatibility with blackbox styles waimea still understands the above mentioned window.button.* key, but waimea have a much more advanced configuration system for titlebar buttons. The titlebar configuration system allows you to have any number of titlebar buttons and the position and look for each button can be specified.

A titlebar button works just like a checkbox. It has two states, a 'false' state and a 'true' state. Which state the button is in depends on a variable and the look of each of these states can be specified. The '[ID]' must be a number >= 0. For waimea to read button configuration with an ID of 2, there must be a configuration with an ID of 0 and an ID of 1, this is because waimea stops reading button configurations when it comes to missing ID.

window.button[ID].foreground: Boolean
True if you want waimea to draw its standard foreground graphics on the button. Graphics drawn depends on the buttons state configuration.

window.button[ID].state: Checkbox State
This specifies what variable the button should monitor for its state. Can be one of these:

MAXIMIZED

SHADED

STICKY

ALWAYSONTOP

ALWAYSATBOTTOM

DECORTITLE

DECORHANDLE

DECORBORDER

DECORALL

None

When set to None, titlebar button will only have one state (false state). Default is None.

window.button[ID].autoplace: Autoplace Type
This specifies the autoplace type for the button. Can be one of Left, Right or False. Left will automatically place the button on the left side of the titlebar so that it doesn't cover any other button and Right will automatically place the button on the right side. No automatic placement will be used when set to False. Default is False.

window.button[ID].position: Offset
X coordinate for button. If offset is positive, then the left side of the titlebar will be used as X coordinate zero. If offset is negative, then the right side of the titlebar will be used as X coordinate zero. 'position' resource will be ignored if not 'autoplace' resource is set to False.

window.button[ID].[STATE].focus: Texture description

window.button[ID].[STATE].focus.opacity: Opacity level

window.button[ID].[STATE].focus.color: Color

window.button[ID].[STATE].focus.colorTo: Color

window.button[ID].[STATE].focus.pixmap: Pixmap

window.button[ID].[STATE].focus.border: Border

window.button[ID].[STATE].unfocus: Texture description

window.button[ID].[STATE].unfocus.opacity: Opacity level

window.button[ID].[STATE].unfocus.color: Color

window.button[ID].[STATE].unfocus.colorTo: Color

window.button[ID].[STATE].focus.border: Border

window.button[ID].[STATE].unfocus.pixmap: Pixmap

window.button[ID].[STATE].pressed: Texture description

window.button[ID].[STATE].pressed.opacity: Opacity level

window.button[ID].[STATE].pressed.color: Color

window.button[ID].[STATE].pressed.colorTo: Color

window.button[ID].[STATE].pressed.pixmap: Pixmap

window.button[ID].[STATE].pressed.border: Border Texture type, opacity level and colors used for titlebar button[ID]. [STATE] can be 'false' or 'true'. If button have more than one state then both 'false' and 'true' state textures should be specified. If button have only one state then only 'false' state needs to be specified.

rootCommand: Command line
This command is executed whenever this style is loaded. Typically it sets the root window to a nice picture.

Default style file is /usr/share/waimea/styles/Default. You can study or edit this style to grasp how the style mechanism works.

ACTIONS

Waimea uses special action files for controlling its behavior. The idea is that you could specify an action for every useful X event received.

An action file should contain action lists for different types of windows. An action list looks like this:

WINDOW { ACTIONLINE, ACTIONLINE }

WINDOW is a window that you can create actions for, a list of windows that you can assign actions for follows below. ACTIONLINE is a string describing the action to be performed and when. Actions are matched in the same order as the order of the action lines.

For convenience it's also possible to define lists of action lines. e.g.:

DEF definedTitleActions { StartMove : ButtonPress = Button1, EndMoveResize : ButtonRelease = Button1 } window.title { definedTitleActions, ToggleShade : DoubleClick = Button1 }

In window.title action list 'definedTitleActions' will be replaced by the action lines defined above.

An action line should start with an action and then a ':' character followed by an event description.

The event description contains an event type, an optional event detail and a modifier mask.

Here are two good examples:

StartMove : ButtonPress = Button1 & Mod1Mask & ControlMask StartResize : ButtonPress = Button1 & Mod1Mask & !ControlMask

The first line will create a startmove action that will be performed when a ButtonPress event is received from Button1 and at least mod1 modifier and control modifier are active. The second line will create a startresize action that will be performed when a ButtonPress event is received from Button1 and at least mod1 modifier is active and the control modifier is not active.

Waimea also supports delayed actions. A delay is defined within brackets at the end of the action line. A delay definition consists of a delay time in milliseconds followed by an optional delay break event list. The delay break list is a list of events that if occurring during the delay time will discard the action. The delay time and the delay break list are separated with a colon and the events in the delay break list are separated with pipe signs. e.g.:

Raise : EnterNotify [2000 : LeaveNotify | ButtonPress]

Adds a 2000 milliseconds delay to the Raise action, LeaveNotify and ButtonPress events will discard the action.

Here is the list of all windows that you can create actions for (to define individual actions for a specific window just replace 'window.*' with n/Regexp/.*, c/Regexp/.* or t/Regexp/.* where Regexp is the regular expression to match window name/class/title):

window.frame
This is the parent window for the client window and all decoration windows. Use this key if you want to set an action for the window border.

window.title
This is the parent window for the label and button windows. You probably want this window to have the same action list as the label window.

window.label
This is the window that holds the titlebar text.

window.clientactive

window.clientpassive This is the actual window created by the client. window.clientactive is the action list for active (focused) windows and window.clientpassive is the action list for passive (unfocused) windows. All actions for window.client.* can be prefixed with a '*' character to make them pass-through actions (Events matching pass-through actions will also be sent to the client window).

window.button[ID] Titlebar button window, [ID] will match with [ID] from style file.

window.handle
This is the window for the middle part of the handlebar.

window.leftgrip

window.rightgrip Windows for the left and right grip in the handlebar.

menu.title

menu.item

menu.sub

menu.checkbox Menu item windows.

root
Root window (background).

westedge

eastedge

northedge

southedge Transparent windows at the edges of the screen. Useful for viewport shifting.

Here is the list of actions common for all window types:

{command line}
You can specify a command line to execute instead of a function. Command line must be within a '{' and a '}' character. All special characters need to be escaped (with a `\') to protect them from expansion. Special characters are:
( ) { } < > [ ] " $

focus
Set input focus to the event window.

viewportleft

viewportright

viewportup

viewportdown Moves viewport one screen width and warps the pointer one screen width in the opposite direction.

viewportrelativemove(OffsetString)
Moves viewport relative to its current position. MUST have an X offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See X(7). The xoffset and yoffset values defines the number of pixels to move the viewport. A 'W' character in the OffsetString is replaced with screenwidth. A 'H' character in the OffsetString is replace with screenheight.

viewportfixedmove(OffsetString)
Moves viewport to a fixed position. MUST have an X offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See X(7). The xoffset and yoffset values defines the new viewport position. {+-} signs defines viewport gravity. A 'W' character in the OffsetString is replaced with screenwidth. A 'H' character in the OffsetString is replace with screenheight.

startviewportmove
Moves viewport after mouse motion events, kind of the same way as you move windows. Must be ended with endmoveresize action.

taskswitcher
Maps windowlist menu at the middle of the screen. This menu is very useful for switching between windows.

nexttask
Sets focus to the window that was focused longest time ago.

previoustask
Sets focus to the window that was focused before the currently focused window.

gotodesktop(Desktop number)
Sets current desktop to desktop specified by desktop number parameter.

nextdesktop
Sets current desktop to desktop with number one higher than current desktop. Current desktop is set to desktop 0 if no desktop with higher number than current desktop exists.

previousdesktop
Sets current desktop to desktop with number one lower than current desktop. Current desktop is set to desktop with highest number if no desktop with lower number than current desktop exists.

exit
Shutdowns waimea.

restart[(command line)]
Shutdowns waimea and executes command line parameter. If no command line parameter was given this action executes the same command line as waimea was started with.

pointerrelativewarp(OffsetString)
Warps pointer relative to its current position. MUST have an X offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See X(7). The xoffset and yoffset values defines the number of pixels to warp the pointer.

pointerfixedmove(OffsetString)
Warp pointer to a fixed position. MUST have an X offset string as parameter: [{+-}<xoffset>{+-}<yoffset>] See X(7). The xoffset and yoffset values defines the new pointer position. {+-} signs defines pointer gravity.

nop
Does nothing. But will when used as non-pass-through action on client window grab the event from the client.

Here is the list of additional actions for window.* windows:

raise
Raise window to top of display stack.

raisefocus
Raise window to top of display stack and focus it.

lower
Lower window to bottom of display stack.

startmove

startopaquemove Move window by dragging the mouse. startmove action will display a window outline while dragging the mouse and first move the actual window when you're finished dragging. startopaquemove action will move the actual window while you're dragging the mouse. Both must be ended with endmoveresize action.

startresizeright

startresizeleft

startopaqueresizeright

startopaqueresizeleft Resize window by dragging the mouse. Actions not containing 'opaque' will display a window outline while dragging the mouse and first move the actual window when you're finished dragging. Actions ending with 'opaque' will resize the actual window while you're dragging the mouse. All four must be ended with endmoveresize action.

endmoveresize
Ends a move or resize process.

close
Sends a delete message to the client window. A normal running X window should accept this event and destroy itself.

kill
Tells the the X server to remove the window from the screen through killing the process that created it.

closekill
Checks if the window will accept a delete message. If it will, then we send a delete message to the client window otherwise we tell the X server to kill the client that created it.

menumap(menu_name)

menuremap(menu_name)

menuunmap(menu_name)

menumapfocused(menu_name)

menuremapfocused(menu_name)

menuunmapfocused(menu_name) Map, remap or unmap a menu. Mapping a menu that is already mapped will do nothing. Remapping a menu that is already mapped will move the mapped menu to the new mapping position. Actions ending with 'focused' will set input focus to the first focusable menu item in the menu when being mapped. A menu must be given as parameter to all these actions. Menu can be a dynamic menu.

shade

unshade

toggleshade shade action will put window in shaded state. unshade action will restore window from shaded to normal state. toggleshade action will toggle between shaded and normal state. In shaded state only the titlebar for the window is shown.

maximize

unmaximize

togglemaximize maximize action will put window in maximized state. unmaximize action will restore window from maximized to normal state. togglemaximize action will toggle between maximized and normal state. In maximized state the window will have maximum allowed size fitted in screen.

sticky

unsticky

togglesticky sticky action will put window in sticky state. unsticky action will restore window from sticky to normal state. togglesticky action will toggle between sticky and normal state. In sticky state the window will stick to its position whatever the viewport is.

decortitleon

decortitleoff

decortitletoggle Turn on, off or toggle the window titlebar decoration.

decorhandleon

decorhandleoff

decorhandletoggle Turn on, off or toggle the window handlebar decoration.

decorborderon

decorborderoff

decorbordertoggle Turn on, off or toggle the window border decoration.

decorallon

decoralloff Turn on or off all window decorations.

alwaysontopon

alwaysontopoff

alwaysontoptoggle Turn on, off or toggle if window should be always on top. Always on top windows are always at the top of the display stack.

alwaysatbottomon

alwaysatbottomoff

alwaysatbottomtoggle Turn on, off or toggle if window should be always at bottom. Always at bottom windows are always at the bottom of the display stack.

acceptconfigrequeston

acceptconfigrequestoff

acceptconfigrequesttoggle Turn on, off or toggle if window should handle received configure request events.

moveresize(X11 geometry string)

moveresizevirtual(X11 geometry string) MUST have an X11 geometry string as parameter: [<width>{xX}<height>][{+-}<xoffset>{+-}<yoffset>] See X(7). Sets window geometry. moveresize action moves window to a actual screen position. moveresizevirtual action moves window to a virtual screen position. A 'W' character in the OffsetString is replaced with screenwidth. A 'H' character in the OffsetString is replace with screenheight.

movetopointer
Moves center of window to mouse pointer position.

movetosmartplace
Moves window to position calculated by Smart Placement algorithm.

desktopmask(Desktop number list)
Sets desktop mask for window. Parameter should be a whitespace separated list of desktop numbers. Window will only appear in desktops specified by this list. To make window appear in all desktops, replace list with the string `All'.

joindesktop(Desktop number)
Makes window a member of desktop specified by desktop number parameter.

partdesktop(Desktop number)
Makes window not a member of desktop specified by desktop number parameter.

partcurrentdesktop
Makes window not a member of current desktop.

joinalldesktops
Makes window a member of all desktops.

partalldesktopsexceptcurrent
Makes window not a member of all desktops except the current desktop.

partcurrentjoindesktop(Desktop number)
Makes window not a member of current desktop and instead makes it a member of desktop specified by desktop number parameter.

Here is the list of additional actions for menu.* windows:

raise
Raise menu to top of display stack.

lower
Lower menu to bottom of display stack.

startmove

startopaquemove Move menu by dragging the mouse. startmove action will display a menu outline while dragging the mouse and first move the actual menu when you're finished dragging. startopaquemove action will move the actual menu while you're dragging the mouse. Both must be ended with endmoveresize action.

endmoveresize
Ends a move or resize process.

mapsub

mapsubonly

remapsub

mapsubfocused

mapsubfocusedonly

remapsubfocused

unmap

unmapfocused Map, remap or unmap menu items submenu. If menu item doesn't have a submenu, nothing is done. Mapping a submenu that is already mapped will do nothing. Remapping a submenu that is already mapped will move the mapped submenu to the new mapping position. Actions ending with 'focused' will set input focus to the first focusable window in the submenu when being mapped. Actions ending with 'only' will unmap all other submenus before mapping submenu.

unmapsubs
Unmaps the submenutree of the menu that contains the menu item. Only linked menus are part of the submenutree and will be unmapped by this action.

unmaptree
Unmaps the complete menutree that the menu containing the menu item is part of. Only linked menus are part of the menutree and will be unmapped by this action.

func
Calls function linked to menu item. If menu item doesn't have a linked function, nothing is done.

exec
Executes command line linked to menu item. If menu item doesn't have a linked command line, nothing is done.

unlink
unlinks menu containing the menu item from its menu tree.

Here is the list of additional actions for root, *edge windows:

menumap(menu_name)

menuremap(menu_name)

menuunmap(menu_name)

menumapfocused(menu_name)

menuremapfocused(menu_name)

menuunmapfocused(menu_name) Map, remap or unmap a menu. Mapping a menu that is already mapped will do nothing. Remapping a menu that is already mapped will move the mapped menu to the new mapping position. Actions ending with 'focused' will set input focus to the first focusable menu item in the menu when being mapped. A menu must be given as parameter to all these actions.

Here is the list of event types that can be linked to an action:

buttonpress
Occurs when a mouse button is pressed. Event detail for this event can be one of button1, button2, button3, button4, button5, button6, button7 or anybutton.

buttonrelease
Occurs when a mouse button is released. Event detail for this event can be one of button1, button2, button3, button4, button5, button6, button7 or anybutton.

doubleclick
Occurs when a mouse button is pressed two times within time of the double click interval. Event detail for this event can be one of button1, button2, button3, button4, button5, button6, button7 or anybutton.

keypress
Occurs when a key is pressed. Event detail for this event should be standard KeySym name obtained from <X11/keysymdef.h> by removing the XK_ prefix from each name or anykey.

keyrelease
Occurs when a key is released. Event detail for this event should be standard KeySym name obtained from <X11/keysymdef.h> by removing the XK_ prefix from each name or anykey.

enternotify
Occurs when mouse enters a window. No event details for this event type.

leavenotify
Occurs when mouse leaves a window. No event details for this event type.

maprequest
Occurs when a window requests to be mapped. No event details for this event type.

Here is the list of event modifiers that can used in the modifier mask:

shiftmask

lockmask

controlmask

mod[1-5]mask

button[1-5]mask

moveresizemask

Any KeySym that is assigned to a modifier

Default action file is /usr/share/waimea/actions/action. You can study or edit this action file to grasp how the action system works.

MENUS

All menus used in the action file must be defined in the menu file.

A menu definition starts with a [start] tag and ends with an [end] tag. Between the [start] and the [end] tag a number of [item], [title], [sub] and [checkbox] tags should be placed. The looks and action lists are the only things separating the first three menu item types. All three of these tags could be followed by a (string), "string", {string} and <string>. A [checkbox] tag is basically an [item] tag with two states.

Waimea menu system is compatible with blackbox(1) menu system so higher level tags as [begin], [exec], [submenu], [nop], [restart] and [exit] are supported. blackbox(1) also support [styledir], [reconfig] and [config] tags, these tags are not supported by Waimea.

() = menu item title

"" = action

{} = command line

<> = sub menu

e.g.:

[start] (menu) [title] (Menu) [item] (Xterm) {xterm} [sub] (Programs) <progs> [item] (Restart) "restart" [item] (Exit) "exit" [end]

It is possible to start defining a new menu within another menu. e.g.:

[start] (menu) [start] (menu2) [item] (not smart) {rm -rf ~/.} [end] [sub] <menu2> [end]

[include] tags can be used anywhere in a menu file to include the contains of another file. e.g.:

[include] (/home/user/.waimea/rootmenu)

Environment Variables And Window Info Expansion

Menu item titles include filenames and submenu references can contain environment variables. e.g.:

[item] (Logout $USER) "exit"
$USER will be replaced with USER environment variable.

Menu mapped by event occurring on a window.* window can contain special window info character sequences. These character sequences are expanded with the current window info when menu is mapped. e.g.:

[item] (win name: \n)

Will be expanded to:

[item] (win name: windowname)

Where windowname is the actual class name of the window.

These are the character sequences that waimea recognizes:

"\c" Window class "\n" Window class name "\h" Host name for window owner "\p" PID of window owner

If some window info isn't known for a window, the character sequence used for expanding this info will be replaced with an empty string.

All special characters need to be escaped (with a `\') to protect them from expansion. Special characters are:

( ) { } < > [ ] " $ 

Checkboxes

A checkbox item is a item that have two states and a flag decides which state the item is in. e.g.:

[checkbox=STICKY] @FALSE (Sticky) "sticky" @TRUE (Sticky) "unsticky"

Flag to decide which mode to be in for this checkbox is STICKY (the sticky flag for a window). If STICKY flag is 'False' the checkbox item will be in mode defined by menu string after @FALSE and if STICKY flag is 'True' the checkbox item will be in mode defined by the menu string after @TRUE.

Here is the list of flags that can be used with checkbox items:

MAXIMIZED

SHADED

STICKY

ALWAYSONTOP

ALWAYSATBOTTOM

DECORTITLE

DECORHANDLE

DECORBORDER

DECORALL

Taskswitcher

Predefined menu named "__windowlist__" can be used in menu file and action file to access the taskswitcher menu.

Dynamic menus

Waimea supports dynamic menus. A Dynamic menu is a menu that is generated when mapped. Compared to a normal static menu that must be fully defined in the MENUFILE the definition of a dynamic menu only consists of a command line. The command line is executed when the menu is to be mapped and the standard output from the command is parsed in the same way as the MENUFILE to generate the dynamic menu. Every time the menu is remapped the command line is executed and a new menu is generated. A dynamic menu is defined as a submenu link in the MENUFILE or as a menu_name parameter to one of the menumap actions. A dynamic menu definition must start with a '!' character and be followed by a command line. e.g.:

[sub] (Styles) <!styledir.pl>

Creates a submenu item with title 'Styles' and the submenu for the item is dynamic menu created by execution of styledir.pl script. Dynamic menus can contain definitions of other dynamic menus.

Default menu file is /usr/share/waimea/menu. You can study or edit this menu file to grasp how the menu system works.

ENVIRONMENT

HOME
Waimea uses this variable to find its .waimearc file.
DISPLAY
When no other display was given on the command line, waimea will start on the display specified by this variable.

FILES

~/.waimearc
User configuration file. See CONFIG FILE section for further details.
/usr/share/waimea/config
The system wide configuration file. See CONFIG FILE section for further details.
/usr/share/waimea/style/Default
The system wide style file. See STYLES section for further details.
/usr/share/waimea/actions/action
The system wide action file. See ACTIONS section for further details.
/usr/share/waimea/menu
The system wide menu file. See MENUS section for further details.

BUGS

Bug reports, patches and suggestions are much appreciated, send them to the author.

AUTHOR

David Reveman <david@waimea.org>

The Waimea website: http://www.waimea.org

SEE ALSO