man exscale () - Loading PCX files and bitmap stretching. Allegro game programming library.
NAME
exscale - Loading PCX files and bitmap stretching. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exscale
DESCRIPTION
This example demonstrates how to use pcx files, palettes and stretch blits. It loads a pcx file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().
SEE ALSO
BITMAP(3alleg), END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg), SCREEN_W(3alleg), allegro_error(3alleg), allegro_init(3alleg), allegro_message(3alleg), blit(3alleg), destroy_bitmap(3alleg), install_keyboard(3alleg), keypressed(3alleg), load_pcx(3alleg), replace_filename(3alleg), screen(3alleg), set_gfx_mode(3alleg), set_palette(3alleg), stretch_blit(3alleg), vsync(3alleg)