man hardcopy_overview (Fonctions bibliothèques) - An overview of the hardcopy support. The main API for HardCopy support in Coin is the abstract class SoVectorizeAction. SoVectorizeAction will extract geometry from an Inventor scene graph, and project the geometry onto a specified page. Since postscript and other vector based file formats do not support z-buffer or depth clipping, all geometry is rendered using a simple painter's algorithm (geometry is sorted based on distance to camera).
NAME
hardcopy_overview - An overview of the hardcopy support. The main API for HardCopy support in Coin is the abstract class SoVectorizeAction. SoVectorizeAction will extract geometry from an Inventor scene graph, and project the geometry onto a specified page. Since postscript and other vector based file formats do not support z-buffer or depth clipping, all geometry is rendered using a simple painter's algorithm (geometry is sorted based on distance to camera).
SoVectorizePSAction inherits SoVectorizeAction, and will output a Postscript file.
Texture-mapped polygons are not supported, since this is not supported by the vector file formats, at least it's not supported in Postscript. Gouraud shading is not supported in the Postscript language (at least not for V2.0), but an approximation is implemeting using an algorithm that divides the triangle into several small (flat-shaded) triangles. The gouraud shading quality (the number of sub-triangles) is controlled by an epsilon value. The gouraud shading function is written by Frederic Delhoume (delhoume (at) ilog.fr), and is free (public domain) software.
Typical use of SoVectorizePSAction is shown in the following piece of code:
SoVectorizePSAction * ps = new SoVectorizePSAction; SoVectorOutput * out = ps->getOutput();
if (!out->openFile('output.ps')) { return -1; // unable to open output file }
// to enable gouraud shading. 0.1 is a nice epsilon value // ps->setGouraudThreshold(0.1f);
// clear to white background. Not really necessary if you // want a white background ps->setBackgroundColor(TRUE, SbColor(1.0f, 1.0f, 1.0f));
// select LANDSCAPE or PORTRAIT orientation ps->setOrientation(SoVectorizeAction::LANDSCAPE);
// start creating a new page (A4 page, with 10mm border). ps->beginPage(SbVec2f(10.0f, 10.0f), SbVec2f(190.0f, 277.0f));
// There are also enums for A0-A10. Example: // ps->beginStandardPage(SoVectorizeAction::A4, 10.0f);
// calibrate so that text, lines, points and images will have the // same size in the postscript file as on the monitor. ps->calibrate(viewer->getViewportRegion());
// apply action on the viewer scenegraph. Remember to use // SoSceneManager's scene graph so that the camera is included. ps->apply(viewer->getSceneManager()->getSceneGraph());
// this will create the postscript file ps->endPage();
// close file out->closeFile();
delete ps;
It is also possible to have several viewports and/or layers on a page. This is useful if your application has several layers of geometry, for instance some annotations in 2D on top of a 3D scene graph. To create several layers, the beginViewport() and endViewport() functions can be used.
Since: Coin 2.1
TGS provides HardCopy support as a separate extension for TGS Inventor.