man SbColor () - color vector class

NAME

SbColor - color vector class

INHERITS FROM

SbVec3f

SYNOPSIS

#include <Inventor/SbColor.h> Methods from class SbColor: c } c } SbColor(const SbVec3f vec3f)

c } c } SbColor(const float rgb[3])

c } c } SbColor(float r, float g, float b)

c } c } setHSVValue(float h, float s, float v)

c } c } setHSVValue(const float hsv[3])

c } c } getHSVValue(float &h, float &s, float &v) const

c } c } getHSVValue(float hsv[3]) const

c } c } setPackedValue(uint32_t rgba, float& transparency)

c } c } getPackedValue(float transparency = 0.0) const Methods from class SbVec3f: c } c } cross(const SbVec3f &v) const

c } c } dot(const SbVec3f &v) const

c } c } equals(const SbVec3f v, float tolerance) const

c } c } getClosestAxis() const

c } c } getValue() const

c } c } getValue(float &x, float &y, float &z) const

c } c } length() const

c } c } negate()

c } c } normalize()

c } c } setValue(const float v[3])

c } c } setValue(float x, float y, float z)

c } c } setValue(const SbVec3f &barycentic, const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2)

c } c } operator [](int i)

c } c } operator [](int i)

c } c } operator *=(float d)

c } c } operator /=(float d)

c } c } operator +=(const SbVec3f &u)

c } c } operator -=(const SbVec3f &u)

c } c } operator -() const

c } c } operator *(const SbVec3f &v, float d)

c } c } operator *(float d, const SbVec3f &v)

c } c } operator /(const SbVec3f &v, float d)

c } c } operator +(const SbVec3f &v1, const SbVec3f &v2)

c } c } operator -(const SbVec3f &v1, const SbVec3f &v2)

c } c } operator ==(const SbVec3f &v1, const SbVec3f &v2)

c } c } operator !=(const SbVec3f &v1, const SbVec3f &v2)

DESCRIPTION

This class is used to represent an RGB color. Each component of the vector is a floating-point number between 0.0 and 1.0. There are routines to convert back and forth between RGB and HSV.

METHODS

c } c } SbColor(const SbVec3f vec3f)

c } c } SbColor(const float rgb[3])

c } c } SbColor(float r, float g, float b)

Constructors for color vector. c } c } setHSVValue(float h, float s, float v)

Sets value of color vector from 3 HSV (Hue, Saturation, and Value) components. Value is the same as brightness of the color. c } c } setHSVValue(const float hsv[3])

Sets value of color vector from array of 3 HSV components c } c } getHSVValue(float &h, float &s, float &v) const

Returns 3 individual HSV components c } c } getHSVValue(float hsv[3]) const

Returns an array of 3 HSV components c } c } setPackedValue(uint32_t rgba, float& transparency)

Sets value of color vector from an RGBA packed color value. The packed color format expressed in hexadecimal is 0xrrggbbaa, where

rr is the red value gg is the green value bb is the blue value aa is the alpha value

RGBA component values range from 0 to 0xFF (255). The returned transparency value is a floating point value between 0.0 (opaque) and 1.0 (completely transparent). It is derived from the alpha component of the RGBA color. c } c } getPackedValue(float transparency = 0.0) const

Returns an RGBA packed color value, derived from the color vector and the passed transparency value. The alpha component is set to (1.0 - transparency) * 255, resulting in a hex value between 0 and 0xFF. If transparency not specified, alpha is set to 0xFF (opaque).