man SbCylinderPlaneProjector () - cylinder-plane projector

NAME

SbCylinderPlaneProjector - cylinder-plane projector

INHERITS FROM

SbProjector > SbCylinderProjector > SbCylinderSectionProjector > SbCylinderPlaneProjector

SYNOPSIS

#include <Inventor/projectors/SbCylinderPlaneProjector.h> Methods from class SbCylinderPlaneProjector: c } c } SbCylinderPlaneProjector(float edgeTol = .9, SbBool orientToEye = TRUE)

c } c } SbCylinderPlaneProjector(const SbCylinder &cyl, float edgeTol = .9, SbBool orientToEye = TRUE)

c } c } ~SbCylinderPlaneProjector() Methods from class SbCylinderSectionProjector: c } c } setTolerance(float edgeTol)

c } c } getTolerance() const

c } c } isWithinTolerance(const SbVec3f &point) Methods from class SbCylinderProjector: c } c } projectAndGetRotation(const SbVec2f &point, SbRotation &rot)

c } c } getRotation(const SbVec3f &point1, const SbVec3f &point2)

c } c } setCylinder(const SbCylinder &cyl)

c } c } getCylinder() const

c } c } setOrientToEye(SbBool orientToEye)

c } c } isOrientToEye() const

c } c } setFront(SbBool isFront)

c } c } isFront() const

c } c } isPointInFront(const SbVec3f &point) const Methods from class SbProjector: c } c } project(const SbVec2f &point)

c } c } setViewVolume(const SbViewVolume &vol)

c } c } getViewVolume() const

c } c } setWorkingSpace(const SbMatrix &space)

c } c } getWorkingSpace() const

c } c } copy() const

DESCRIPTION

SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the cylinder to roll beneath it. Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.

METHODS

c } c } SbCylinderPlaneProjector(float edgeTol = .9, SbBool orientToEye = TRUE)

c } c } SbCylinderPlaneProjector(const SbCylinder &cyl, float edgeTol = .9, SbBool orientToEye = TRUE)

Constructors. The first uses a default cylinder aligned with the Y axis with radius 1.0; the cylinder is supplied in the second. The position of the plane is specified as a fraction of the cylinder radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the cylinder. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the cylinder. The default value is .9, so that almost half the cylinder is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the cylinder's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior. The default view volume is undefined, and the working space is identity. c } c } ~SbCylinderPlaneProjector()

Destructor.

SEE ALSO

SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector