man SoBaseColor () - node that defines an object's base color

NAME

SoBaseColor - node that defines an object's base color

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoBaseColor

SYNOPSIS

#include <Inventor/nodes/SoBaseColor.h> Fields from class SoBaseColor: c } c } rgb Methods from class SoBaseColor: c } c } SoBaseColor()

c } c } getClassTypeId() Methods from class SoNode: c } c } setOverride(SbBool state)

c } c } isOverride() const

c } c } copy(SbBool copyConnections = FALSE) const

c } c } affectsState() const

c } c } getByName(const SbName &name)

c } c } getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: c } c } setToDefaults()

c } c } hasDefaultValues() const

c } c } fieldsAreEqual(const SoFieldContainer *fc) const

c } c } copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

c } c } set(const char *fieldDataString)

c } c } get(SbString &fieldDataString)

c } c } getFields(SoFieldList &resultList) const

c } c } getField(const SbName &fieldName) const

c } c } getFieldName(const SoField *field, SbName &fieldName) const

c } c } isNotifyEnabled() const

c } c } enableNotify(SbBool flag) Methods from class SoBase: c } c } ref()

c } c } unref() const

c } c } unrefNoDelete() const

c } c } touch()

c } c } getTypeId() const

c } c } isOfType(SoType type) const

c } c } setName(const SbName &name)

c } c } getName() const

DESCRIPTION

This node defines the base color (or colors) of subsequent shape nodes in the scene graph. SoBaseColor sets only the diffuse color(s) of the current material and has no effect on the material's other attributes.

FIELDS

c } c } rgb

RGB color(s).

METHODS

c } c } SoBaseColor()

Creates a base color node with default settings. c } c } getClassTypeId()

Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction

Sets the current base color in the state.

FILE FORMAT/DEFAULTS

BaseColor {
rgb	0.8 0.8 0.8
}

SEE ALSO

SoMaterial, SoPackedColor