man SoDirectionalLight () - node representing a directional light source

NAME

SoDirectionalLight - node representing a directional light source

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight

SYNOPSIS

#include <Inventor/nodes/SoDirectionalLight.h> Fields from class SoDirectionalLight: c } c } direction Fields from class SoLight: c } c } on

c } c } intensity

c } c } color Methods from class SoDirectionalLight: c } c } SoDirectionalLight()

c } c } getClassTypeId() Methods from class SoNode: c } c } setOverride(SbBool state)

c } c } isOverride() const

c } c } copy(SbBool copyConnections = FALSE) const

c } c } affectsState() const

c } c } getByName(const SbName &name)

c } c } getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: c } c } setToDefaults()

c } c } hasDefaultValues() const

c } c } fieldsAreEqual(const SoFieldContainer *fc) const

c } c } copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

c } c } set(const char *fieldDataString)

c } c } get(SbString &fieldDataString)

c } c } getFields(SoFieldList &resultList) const

c } c } getField(const SbName &fieldName) const

c } c } getFieldName(const SoField *field, SbName &fieldName) const

c } c } isNotifyEnabled() const

c } c } enableNotify(SbBool flag) Methods from class SoBase: c } c } ref()

c } c } unref() const

c } c } unrefNoDelete() const

c } c } touch()

c } c } getTypeId() const

c } c } isOfType(SoType type) const

c } c } setName(const SbName &name)

c } c } getName() const

DESCRIPTION

This node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector.

FIELDS

c } c } direction

Illumination direction vector.

METHODS

c } c } SoDirectionalLight()

Creates a directional light source node with default settings. c } c } getClassTypeId()

Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction

Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's direction is affected by the current transformation.

FILE FORMAT/DEFAULTS

DirectionalLight {
on	TRUE
intensity	1
color	1 1 1
direction	0 0 -1
}

SEE ALSO

SoPointLight, SoSpotLight