man SoInterpolateRotation () - interpolates rotation values
NAME
SoInterpolateRotation - interpolates rotation values
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateRotation
SYNOPSIS
#include <Inventor/engines/SoInterpolate.h>
Inputs from class SoInterpolateRotation:
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input0
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}
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input1
Inputs from class SoInterpolate:
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}
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}
alpha
Outputs from class SoInterpolate:
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output
Methods from class SoInterpolateRotation:
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}
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SoInterpolateRotation()
Methods from class SoEngine:
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}
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getClassTypeId()
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}
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}
getOutputs(SoEngineOutputList &list) const
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}
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}
getOutput(const SbName &outputName) const
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}
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}
getOutputName(const SoEngineOutput *output, SbName &outputName) const
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}
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}
copy() const
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}
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}
getByName(const SbName &name)
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}
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}
getByName(const SbName &name, SoEngineList &list)
Methods from class SoFieldContainer:
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}
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}
setToDefaults()
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}
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}
hasDefaultValues() const
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}
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}
fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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}
set(const char *fieldDataString)
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}
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}
get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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}
getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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}
isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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}
ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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}
getTypeId() const
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}
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}
isOfType(SoType type) const
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}
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}
setName(const SbName &name)
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}
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}
getName() const
DESCRIPTION
This engine linearly interpolates between two rotation values, based on the alpha input value. The alpha value should be between 0.0 and 1.0. The input fields can have multiple rotations, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.
INPUTS
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}
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}
input0
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}
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}
input1
The engine linearly interpolates from input0 to input1.
METHODS
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}
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}
SoInterpolateRotation()
Constructor.
FILE FORMAT/DEFAULTS
InterpolateRotation { alpha 0 input0 0 0 1 0 input1 0 0 1 0 }
SEE ALSO
SoEngineOutput, SoInterpolateFloat, SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f