man SoInterpolateVec2f () - interpolates 2D floating-point vectors
NAME
SoInterpolateVec2f - interpolates 2D floating-point vectors
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec2f
SYNOPSIS
#include <Inventor/engines/SoInterpolate.h>
Inputs from class SoInterpolateVec2f:
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}
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}
input0
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}
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}
input1
Inputs from class SoInterpolate:
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}
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}
alpha
Outputs from class SoInterpolate:
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}
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}
output
Methods from class SoInterpolateVec2f:
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}
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}
SoInterpolateVec2f()
Methods from class SoEngine:
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}
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}
getClassTypeId()
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}
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}
getOutputs(SoEngineOutputList &list) const
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}
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}
getOutput(const SbName &outputName) const
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}
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}
getOutputName(const SoEngineOutput *output, SbName &outputName) const
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}
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}
copy() const
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}
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}
getByName(const SbName &name)
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}
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}
getByName(const SbName &name, SoEngineList &list)
Methods from class SoFieldContainer:
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}
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}
setToDefaults()
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}
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}
hasDefaultValues() const
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}
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}
fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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}
set(const char *fieldDataString)
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}
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}
get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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}
getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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}
isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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}
ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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}
getTypeId() const
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}
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}
isOfType(SoType type) const
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}
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}
setName(const SbName &name)
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}
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}
getName() const
DESCRIPTION
This engine linearly interpolates between two 2D vectors, based on the alpha input value. The alpha value should be between 0.0 and 1.0. The input fields can have multiple vectors, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.
INPUTS
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}
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}
input0
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}
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}
input1
The engine linearly interpolates from input0 to input1.
METHODS
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}
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}
SoInterpolateVec2f()
Constructor.
FILE FORMAT/DEFAULTS
InterpolateVec2f { alpha 0 input0 0 0 input1 0 0 }
SEE ALSO
SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec3f, SoInterpolateVec4f