man SoOneShot () - timer that runs for a pre-set amount of time
NAME
SoOneShot - timer that runs for a pre-set amount of time
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoOneShot
SYNOPSIS
#include <Inventor/engines/SoOneShot.h>
enum Flags {
c
}
c
}
Can start over during the cycle
c
}
c
}
Output values stay high after cycle
}
Inputs from class SoOneShot:
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}
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}
timeIn
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}
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}
duration
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}
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}
trigger
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}
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}
flags
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}
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}
disable
Outputs from class SoOneShot:
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}
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}
timeOut
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}
c
}
isActive
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}
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}
ramp
Methods from class SoOneShot:
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}
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}
SoOneShot()
Methods from class SoEngine:
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}
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}
getClassTypeId()
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}
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}
getOutputs(SoEngineOutputList &list) const
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}
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}
getOutput(const SbName &outputName) const
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}
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}
getOutputName(const SoEngineOutput *output, SbName &outputName) const
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}
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}
copy() const
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}
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}
getByName(const SbName &name)
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}
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}
getByName(const SbName &name, SoEngineList &list)
Methods from class SoFieldContainer:
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}
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}
setToDefaults()
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}
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}
hasDefaultValues() const
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}
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}
fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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}
set(const char *fieldDataString)
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}
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}
get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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}
getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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}
isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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}
ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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}
getTypeId() const
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}
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}
isOfType(SoType type) const
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}
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}
setName(const SbName &name)
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}
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}
getName() const
DESCRIPTION
This engine is a timer that runs for a pre-set amount of time and then stops. By default, the timeIn input is connected to the realTime global field. It can, however, by connected to any other time source. The timer is started when the trigger input is touched. It then runs for the specified duration, and updates the timeOut output with the time that has elapsed. During that time, the ramp output is also updated. The ramp output starts at 0.0 at the beginning of the cycle, and linearly increases until it reaches 1.0 at the end of the cycle. You can disable the timer by setting the disable input to TRUE. The output value remains 0.0 while the timer is disabled. If the timer is disabled in the middle of a cycle the output values will be set to 0.0. The flags input contains control flags. Using the flags you can set the timer to be retriggerable in the middle of a cycle, and set the output values to stay high after the cycle has been completed. By default, these flags are not set.
INPUTS
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}
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}
timeIn
Running time.
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}
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}
duration
Duration of the active cycle.
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}
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}
trigger
Start the cycle. The trigger will be ignored if it is touched in the middle of a cycle and the RETRIGGERABLE flag is not set.
c
}
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}
flags
Control flags.
c
}
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}
disable
If TRUE, the timer is disabled.
OUTPUTS
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}
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}
timeOut
Elapsed time from the start.
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}
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}
isActive
Is TRUE during the active cycle.
c
}
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}
ramp
Ramps linearly from 0.0 to 1.0.
METHODS
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}
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}
SoOneShot()
Constructor
FILE FORMAT/DEFAULTS
OneShot { duration 1 trigger flags () disable FALSE timeIn <current time> }
SEE ALSO
SoElapsedTime, SoEngineOutput