man SoOneShotSensor () - sensor for one-time only callbacks

NAME

SoOneShotSensor - sensor for one-time only callbacks

INHERITS FROM

SoSensor > SoDelayQueueSensor > SoOneShotSensor

SYNOPSIS

#include <Inventor/sensors/SoOneShotSensor.h> Methods from class SoOneShotSensor: c } c } SoOneShotSensor()

c } c } SoOneShotSensor(SoSensorCB *func, void *data)

c } c } ~SoOneShotSensor() Methods from class SoDelayQueueSensor: c } c } setPriority(uint32_t pri)

c } c } getPriority()

c } c } getDefaultPriority()

c } c } schedule()

c } c } unschedule()

c } c } isScheduled() Methods from class SoSensor: c } c } setFunction(SoSensorCB *callbackFunction)

c } c } getFunction() const

c } c } setData(void *callbackData)

c } c } getData() const

DESCRIPTION

A one-shot sensor is triggered once after it is scheduled, when the delay queue is processed. Like all delay queue sensors, one-shot sensors with a non-zero priority are just added to the delay queue when scheduled; if they are scheduled again before the delay queue is processed nothing happens, and they are guaranteed to be called only once when the delay queue is processed. For example, a one-shot sensor whose callback function redraws the scene might be scheduled whenever the scene graph changes and whenever a window-system event reporting that the window changed size occurs. By using a one-shot, the scene will only be redrawn once even if a window-changed-size event occurs just after the scene graph is modified (or if several window-changed-size events occur in a row). Calling schedule() in the callback function is a useful way of getting something to happen repeatedly as often as possible, while still handling events and timeouts. A priority 0 one-shot sensor isn't very useful, since scheduling it is exactly the same as directly calling its callback function.

METHODS

c } c } SoOneShotSensor()

c } c } SoOneShotSensor(SoSensorCB *func, void *data)

Creation methods. The second method takes the callback function and data to be called when the sensor is triggered. c } c } ~SoOneShotSensor()

Destroys the sensor, freeing up any memory associated with it after unscheduling it.

SEE ALSO

SoIdleSensor, SoDelayQueueSensor