man SoPointLight () - node representing a point light source

NAME

SoPointLight - node representing a point light source

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight

SYNOPSIS

#include <Inventor/nodes/SoPointLight.h> Fields from class SoPointLight: c } c } location Fields from class SoLight: c } c } on

c } c } intensity

c } c } color Methods from class SoPointLight: c } c } SoPointLight()

c } c } getClassTypeId() Methods from class SoNode: c } c } setOverride(SbBool state)

c } c } isOverride() const

c } c } copy(SbBool copyConnections = FALSE) const

c } c } affectsState() const

c } c } getByName(const SbName &name)

c } c } getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: c } c } setToDefaults()

c } c } hasDefaultValues() const

c } c } fieldsAreEqual(const SoFieldContainer *fc) const

c } c } copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

c } c } set(const char *fieldDataString)

c } c } get(SbString &fieldDataString)

c } c } getFields(SoFieldList &resultList) const

c } c } getField(const SbName &fieldName) const

c } c } getFieldName(const SoField *field, SbName &fieldName) const

c } c } isNotifyEnabled() const

c } c } enableNotify(SbBool flag) Methods from class SoBase: c } c } ref()

c } c } unref() const

c } c } unrefNoDelete() const

c } c } touch()

c } c } getTypeId() const

c } c } isOfType(SoType type) const

c } c } setName(const SbName &name)

c } c } getName() const

DESCRIPTION

This node defines a point light source at a fixed 3D location. A point source illuminates equally in all directions; that is, it is omni-directional.

FIELDS

c } c } location

Location of the source.

METHODS

c } c } SoPointLight()

Creates a point light source node with default settings. c } c } getClassTypeId()

Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction

Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's location is affected by the current transformation.

FILE FORMAT/DEFAULTS

PointLight {
on	TRUE
intensity	1
color	1 1 1
location	0 0 1
}

SEE ALSO

SoDirectionalLight, SoSpotLight