man SoResetTransform () - node that resets the current transformation to identity
NAME
SoResetTransform - node that resets the current transformation to identity
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoTransformation > SoResetTransform
SYNOPSIS
#include <Inventor/nodes/SoResetTransform.h>
enum ResetType {
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}
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}
Reset the current transformation to identity
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}
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}
Reset the bounding box to empty
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Fields from class SoResetTransform:
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}
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}
whatToReset
Methods from class SoResetTransform:
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}
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}
SoResetTransform()
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}
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}
getClassTypeId()
Methods from class SoNode:
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}
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}
setOverride(SbBool state)
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}
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}
isOverride() const
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}
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}
copy(SbBool copyConnections = FALSE) const
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}
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}
affectsState() const
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}
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}
getByName(const SbName &name)
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}
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}
getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
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}
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setToDefaults()
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}
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}
hasDefaultValues() const
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}
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}
fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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}
set(const char *fieldDataString)
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}
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get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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}
ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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}
getTypeId() const
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}
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isOfType(SoType type) const
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}
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}
setName(const SbName &name)
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}
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}
getName() const
DESCRIPTION
This node resets the current transformation to identity. It can be used to apply an absolute world space transformation afterwards, such as translating to a specific point from within a hierarchy. An SoResetTransform node should probably be used under an SoSeparator or SoTransformSeparator so it won't change transformations for the rest of the scene graph. An SoResetTransform node can also be used to reset the current bounding box to empty during traversal of an SoGetBoundingBoxAction, if the whatToReset field has the BBOX bit set.
FIELDS
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}
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}
whatToReset
Specifies which items to reset when the node is traversed.
METHODS
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}
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}
SoResetTransform()
Creates a reset transformation node with default settings.
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}
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}
getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoRayPickAction
If specified, resets current transformation matrix to identity.
SoGetBoundingBoxAction
If specified, resets current transformation matrix to identity and current computed bounding box to be empty.
SoGetMatrixAction
Returns identity matrix.
FILE FORMAT/DEFAULTS
ResetTransform { whatToReset TRANSFORM }
SEE ALSO
SoTransform