man SoSceneKit () - scene nodekit class
NAME
SoSceneKit - scene nodekit class
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoSceneKit
SYNOPSIS
#include <Inventor/nodekits/SoSceneKit.h>
Parts from class SoSceneKit:
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}
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}
cameraList
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}
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}
lightList
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}
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}
childList
Parts from class SoBaseKit:
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}
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}
callbackList
Methods from class SoSceneKit:
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}
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}
SoSceneKit()
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}
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}
getClassNodekitCatalog() const
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}
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}
getCameraNumber()
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}
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}
setCameraNumber(int camNum)
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}
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}
getClassTypeId()
Methods from class SoBaseKit:
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}
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}
getNodekitCatalog() const
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}
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}
getPart(const SbName &partName, SbBool makeIfNeeded)
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}
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}
getPartString(const SoBase *part)
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}
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}
createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
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}
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}
setPart(const SbName &partName, SoNode *newPart)
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}
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}
set(char *partName, char *parameters)
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}
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}
set(char *nameValuePairs)
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}
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}
isSearchingChildren()
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}
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}
setSearchingChildren(SbBool newVal)
Methods from class SoNode:
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}
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}
setOverride(SbBool state)
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}
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}
isOverride() const
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}
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}
copy(SbBool copyConnections = FALSE) const
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}
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}
affectsState() const
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}
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}
getByName(const SbName &name)
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}
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}
getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
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}
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}
setToDefaults()
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}
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}
hasDefaultValues() const
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}
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}
fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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}
get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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}
getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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}
isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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}
ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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}
getTypeId() const
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}
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}
isOfType(SoType type) const
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}
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}
setName(const SbName &name)
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}
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}
getName() const
Macros from class SoBaseKit:
SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)
DESCRIPTION
This nodekit is used to organize camera, (SoCameraKit), light, (SoLightKit), and object, (SoShapeKit, SoSeparatorKit, and SoWrapperKit) nodekits into a scene. A scene is composed of a list of cameras, a list of lights, and a list of children. There are three parts created by this nodekit: cameraList, lightList, and childList. The cameraList part is a list part of SoCameraKit nodes. The list itself is an SoNodeKitListPart, and since only one camera can be active at a time, the container of the list part is an SoSwitch node. Use setCameraNumber(), and the scene kit will set the switch to make that camera active. The lightList part is a list of SoLightKit nodes. The lightList is used to illuminate the objects contained in the childList part. The childList part contains a set of SoSeparatorKit nodes. You can add any kind of SoSeparatorKit to this list, including SoShapeKit and SoWrapperKit. Since each SoSeparatorKit in turn contains a childList, this part is used to describe a hierarchical scene. (See the reference page for SoSeparatorKit). All members of childList are lit by the lights in lightList and rendered by the active camera in cameraList.
PARTS
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}
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cameraList
This part is an SoNodeKitListPart It has a container that is an SoSwitch node. The list may contain only SoCameraKit nodekits. The active child of the SoSwitch is the active camera. This part is NULL by default, but is automatically created whenever you add a
camera, as with setPart("cameraList[0]", myNewCamera) .
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}
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}
lightList
This part is an SoNodeKitListPart that uses an defines an SoGroup as its container The list may contain only SoLightKit nodekits. Add SoLightKits to this list and they will light the members of the childList of this SoSceneKit. This part is NULL by default, but is automatically
created when you add a light.
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}
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}
childList
This part is an SoNodeKitListPart that uses an SoGroup for its container. The list may contain only SoSeparatorKit nodekits or nodekits derived from SoSeparatorKit (e.g., SoShapeKit and SoWrapperKit). These children represent the objects in the scene. This part is NULL by default, but
is automatically created whenever you add a child to the childList. Also, when asked to build a member of the childList, the scenekit will build an SoShapeKit by default. So if the childList part is NULL, and you call: getPart("childList[0]", TRUE) . the scene
kit will create the childList and add an SoShapeKit as the new element in the list.
METHODS
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}
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}
SoSceneKit()
Constructor.
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}
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}
getClassNodekitCatalog() const
Returns an SoNodekitCatalog for the class SoSceneKit.
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}
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}
getCameraNumber()
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}
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}
setCameraNumber(int camNum)
Gets and sets current camera index. This index refers to which child is active in the cameraList part (SoSwitch node).
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}
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}
getClassTypeId()
Returns type identifier for this class.
CATALOG PARTS
box, tab(!); cb s s s lb lb lb lb lb lb lb lb l l l c. All parts !!!NULL by Part Name!Part Type!Default Type!Default
callbackList!NodeKitListPart!--!yes cameraList!NodeKitListPart!--!yes lightList!NodeKitListPart!--!yes childList!NodeKitListPart!--!yes
box, tab(!); cb s s lb lb lbw(3) l l l. Extra information for list parts from above table Part Name!Container Type!Permissible Types
callbackList!Separator!T{ Callback, EventCallback T} cameraList!Switch!T{ CameraKit T} lightList!Group!T{ LightKit T} childList!Group!T{ ShapeKit, SeparatorKit T}
FILE FORMAT/DEFAULTS
SceneKit { callbackList NULL cameraList NodeKitListPart { containerTypeName "Switch" childTypeNames "CameraKit" containerNode Switch { whichChild 0 CameraKit { camera PerspectiveCamera { } } } }
lightList NULL childList NULL }
SEE ALSO
SoAppearanceKit, SoBaseKit, SoCameraKit, SoLightKit, SoNodeKit, SoNodeKitDetail, SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog, SoSeparatorKit, SoShapeKit, SoWrapperKit