man SoTextureCoordinateBinding () - node that specifies how texture coordinates are bound to shapes
NAME
SoTextureCoordinateBinding - node that specifies how texture coordinates are bound to shapes
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
enum Binding {
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}
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}
Current texture coordinates are applied sequentially to vertices of shape
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}
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Current texture coordinates are indexed per vertex
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Fields from class SoTextureCoordinateBinding:
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}
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}
value
Methods from class SoTextureCoordinateBinding:
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}
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}
SoTextureCoordinateBinding()
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getClassTypeId()
Methods from class SoNode:
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}
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}
setOverride(SbBool state)
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}
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isOverride() const
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}
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}
copy(SbBool copyConnections = FALSE) const
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}
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}
affectsState() const
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}
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getByName(const SbName &name)
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}
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getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
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}
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setToDefaults()
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}
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hasDefaultValues() const
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}
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fieldsAreEqual(const SoFieldContainer *fc) const
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}
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}
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
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}
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set(const char *fieldDataString)
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}
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}
get(SbString &fieldDataString)
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}
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}
getFields(SoFieldList &resultList) const
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}
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getField(const SbName &fieldName) const
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}
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}
getFieldName(const SoField *field, SbName &fieldName) const
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}
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}
isNotifyEnabled() const
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}
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}
enableNotify(SbBool flag)
Methods from class SoBase:
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}
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ref()
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}
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}
unref() const
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}
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}
unrefNoDelete() const
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}
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}
touch()
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}
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getTypeId() const
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}
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isOfType(SoType type) const
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}
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setName(const SbName &name)
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}
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getName() const
DESCRIPTION
This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.
FIELDS
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}
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}
value
Specifies how to bind texture coordinates to shapes.
METHODS
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}
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}
SoTextureCoordinateBinding()
Creates a texture coordinate binding node with default settings.
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}
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}
getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction
Sets the current texture coordinate binding type.
FILE FORMAT/DEFAULTS
TextureCoordinateBinding { value PER_VERTEX_INDEXED }
SEE ALSO
SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateFunction, SoVertexShape