man SoXtMaterialEditor () - Component which lets you edit a material interactively
NAME
SoXtMaterialEditor - Component which lets you edit a material interactively
INHERITS FROM
SoXtComponent > SoXtMaterialEditor
SYNOPSIS
#include <Inventor/Xt/SoXtMaterialEditor.h>
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SoXtMaterialEditorCB(void *userData, const SoMaterial *mtl)
enum UpdateFrequency {
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send updates with every mouse motion
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only send updates after user hits accept button
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Methods from class SoXtMaterialEditor:
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SoXtMaterialEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE)
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~SoXtMaterialEditor()
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attach(SoMaterial *material, int index = 0)
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detach()
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isAttached()
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addMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL)
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removeMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL)
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setUpdateFrequency(SoXtMaterialEditor::UpdateFrequency freq)
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getUpdateFrequency()
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setMaterial(const SoMaterial &mtl)
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getMaterial() const
Methods from class SoXtComponent:
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show()
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hide()
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isVisible()
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getWidget() const
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isTopLevelShell() const
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getShellWidget() const
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getParentWidget() const
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setSize(const SbVec2s &size)
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getSize()
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getDisplay()
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setTitle(const char *newTitle)
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getTitle() const
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setIconTitle(const char *newIconTitle)
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getIconTitle() const
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setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)
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getComponent(Widget w)
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getWidgetName() const
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getClassName() const
DESCRIPTION
This class is used to edit the material properties of an SoMaterial node. The editor can also directly be used using callbacks instead of attaching it to a node. The component consists of a render area displaying a test sphere, some sliders, a set of radio buttons, and a menu. The sphere displays the current material being edited. There is one slider for each material coefficient. Those fields are ambient, diffuse, specular, emissive (all of which are colors); and transparency and shininess (which are scalar values). A color editor can be opened to edit the color slider base color. A material list displays palettes of predefined materials from which to choose. The editor can currently be attached to only one material at a time. Attaching two different materials will automatically detach the first one before attaching the second.
METHODS
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SoXtMaterialEditor(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE)
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~SoXtMaterialEditor()
Constructor and destructor.
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attach(SoMaterial *material, int index = 0)
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detach()
Attach/detach the editor to a material node and edit the material of the given index.
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isAttached()
Returns TRUE if the editor is attached.
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addMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL)
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removeMaterialChangedCallback(SoXtMaterialEditorCB *f, void *userData = NULL)
Additional way of using the material editor, by registering a callback which will be called whenever the material changes (check the UpdateFrequency to find when the callbacks will be called).
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setUpdateFrequency(SoXtMaterialEditor::UpdateFrequency freq)
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getUpdateFrequency()
Sets/gets the update frequency. See the UpdateFrequency enum declaration.
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setMaterial(const SoMaterial &mtl)
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getMaterial() const
Set a new material value, and get the current material value.
RESOURCES
*SoXtMaterialEditor.tile1Color: #4c4c4c (color name or hex value) *SoXtMaterialEditor.tile2Color: #999999 (color name or hex value) *SoXtMaterialEditor.light1Color: white (color name or hex value) *SoXtMaterialEditor.light2Color: white (color name or hex value) *SoXtMaterialEditor.updateFrequency: continuous (continuous | manual)
SEE ALSO
SoXtComponent, SoXtMaterialList, SoXtDirLightEditor, SoMaterial