man AuSoundPlayFromData () - create a flow to play from memory.
Name
AuSoundPlayFromData - create a flow to play from memory.
Synopsis
AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow;
int *volume_mult_elem;
int *monitor_element;
AuStatus *status;
Arguments
- server
- Specifies the connection to the audio server.
- sound
- Specifies the description of the audio data.
- data
- Specifies the audio data to play.
- destination
- Specifies the device to play the data on.
- volume
- Specifies the volume.
- callback
- Specifies the procedure to be called for additional event processing.
- callback_data
- Specifies any additional arguments to be passed the callback.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.
Errors
AuBadAlloc, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface