man POE::NFA () - event driven nondeterministic finite automaton

NAME

POE::NFA - event driven nondeterministic finite automaton

SYNOPSIS

  # Import POE::NFA constants.
  use POE::NFA;

  # Define a machine's states, each state's events, and the coderefs
  # that handle each event.
  my %states = (
    start => {
      event_one => \&handler_one,
      event_two => \&handler_two,
      ...,
    },
    other_state => {
      event_n          => \&handler_n,
      event_n_plus_one => \&handler_n_plus_one,
      ...,
    },
    ...,
  );

  # Spawn an NFA and enter its initial state.
  POE::NFA->spawn(
    inline_states => \%states
  )->goto_state( $start_state, $start_event );

  # Move to a new state.
  $machine->goto_state( $new_state, $new_event, @args );

  # Put the current state on a stack, and move to a new one.
  $machine->call_state( $return_event, $new_state, $new_event, @args );

  # Move to the previous state on the call stack.
  $machine->return_state( @returns );

  # Forcibly stop a machine.
  $machine->stop();

DESCRIPTION

POE::NFA combines a runtime context with an event driven nondeterministic finite state machine. Its main difference from POE::Session is that it can embody many different states, and each state has a separate group of event handlers. Events are delivered to the appropriate handlers in the current state only, and moving to a new state is an inexpensive way to change what happens when an event arrives.

This manpage only discusses POE::NFA's differences from POE::Session. It assumes a familiarity with Session's manpage, and it will refer there whenever possible.

PUBLIC METHODS

See POE::Session's documentation.

ID
See POE::Session.
create
POE::NFA does not have a create() constructor.
get_current_state
CWget_current_state() returns the name of the machine's current state. This method is mainly used for getting the state of some other machine. In the machine's own event handlers, it's easier to just access CW$_[STATE].
get_runstate
CWget_runstate() returns the machine's current runstate. This is equivalent to CWget_heap() in POE::Session. In the machine's own handlers, it's easier to just access CW$_[RUNSTATE].
new
POE::NFA does not have a new() constructor.
spawn STATE_NAME => HANDLERS_HASHREF, ...
CWspawn() is POE::NFA's session constructor. It reflects the idea that new state machines are spawned like threads or processes. The machine itself is defined as a list of state names and hashrefs mapping events to handlers within each state.
  my %machine = (
    state_1 => {
      event_1 => \&handler_1,
      event_2 => \&handler_2,
    },
    state_2 => {
      event_1 => \&handler_3,
      event_2 => \&handler_4,
    },
  );
Each state may define the same events. The proper handler will be called depending on the machine's current state. For example, if CWevent_1 is dispatched while the previous machine is in CWstate_2, then CW&handler_3 is called to handle the event. It happens because the state -> event -> handler map looks like this:
  $machine{state_2}->{event_1} = \&handler_3;
The spawn() method currently only accepts CWinline_states and CWoptions. Others will be added as necessary.
option
See POE::Session.
postback
See POE::Session.
callback
See POE::Session.
goto_state NEW_STATE
goto_state NEW_STATE, ENTRY_EVENT
goto_state NEW_STATE, ENTRY_EVENT, EVENT_ARGS
CWgoto_state puts the machine into a new state. If an ENTRY_EVENT is specified, then that event will be dispatched when the machine enters the new state. EVENT_ARGS, if included, will be passed to the entry event's handler via CWARG0..$#_.
  my $machine = $_[MACHINE];
  $machine->goto_state( 'next_state' );
  $machine->goto_state( 'next_state', 'call_this_event' );
  $machine->goto_state( 'next_state', 'call_this_event', @with_these_args );
stop
CWstop() forces a machine to stop. It's similar to posting CW_stop to the machine, but it performs some extra NFA cleanup. The machine will also stop gracefully if it runs out of things to do, just like POE::Session. CWstop() is heavy-handed. It will force resource cleanup. Circular references in the machine's CWRUNSTATE are not POE's responsibility and may cause memory leaks.
  $_[MACHINE]->stop();
call_state RETURN_EVENT, NEW_STATE
call_state RETURN_EVENT, NEW_STATE, ENTRY_EVENT
call_state RETURN_EVENT, NEW_STATE, ENTRY_EVENT, EVENT_ARGS
CWcall_state() is similar to CWgoto_state(), but it pushes the current state on a stack. At some point a CWreturn_state() call will pop the saved state and cause the machine to return there. CWcall_state() accepts one parameter different from CWgoto_state(), and that is CWRETURN_EVENT. CWRETURN_EVENT specifies the event to emit when the machine returns to the calling state. That is, the called state returns to the caller's CWRETURN_EVENT handler. The CWRETURN_EVENT handler receives CWreturn_states()'s CWRETURN_ARGS via CWARG0..$#_.
  $machine->call_state( 'return_here', 'new_state', 'entry_event' );
As with CWgoto_state(), CWENTRY_EVENT is the event that will be emitted once the machine enters its new state. CWENTRY_ARGS are parameters passed to the CWENTRY_EVENT handler via CWARG0..$#_.
return_state
return_state RETURN_ARGS
CWreturn_state() returns to the most recent state which called CWcall_state(), optionally invoking the calling state's CWRETURN_EVENT, possibly with CWRETURN_ARGS passed to it via CWARG0..$#_.
  $_[MACHINE]->return_state( );
  $_[MACHINE]->return_state( 'success', $success_value );

PREDEFINED EVENT FIELDS

POE::NFA's predefined event fields are the same as POE::Session's with the following three exceptions.

MACHINE
CWMACHINE is equivalent to Session's CWSESSION field. It hold a reference to the current state machine, and it's useful for calling methods on it. See POE::Session's CWSESSION field for more information.
  $_[MACHINE]->goto_state( $next_state, $next_state_entry_event );
RUNSTATE
CWRUNSTATE is equivalent to Session's CWHEAP field. It holds an anonymous hash reference which POE is guaranteed not to touch. See POE::Session's CWHEAP field for more information.
STATE
CWSTATE contains the name of the machine's current state. It is not equivalent to anything from POE::Session.
EVENT
CWEVENT is equivalent to Session's CWSTATE field. It holds the name of the event which invoked the current handler. See POE::Session's CWSTATE field for more information.

PREDEFINED EVENT NAMES

POE::NFA defines four events of its own. See POE::Session's PREDEFINED EVENT NAMES section for more information about other predefined events.

poe_nfa_goto_state
poe_nfa_pop_state
poe_nfa_push_state
poe_nfa_stop
POE::NFA uses these states internally to manage state transitions and stopping the machine in an orderly fashion. There may be others in the future, and they will all follow the /^poe_nfa_/ naming convention. To avoid conflicts, please don't define events beginning with poe_nfa_.

MISCELLANEOUS CONCEPTS

States' Return Values

See POE::Session.

Resource Tracking

See POE::Session.

Synchronous and Asynchronous Events

See POE::Session.

Postbacks

See POE::Session.

Job Control and Family Values

See POE::Session.

SEE ALSO

Many of POE::NFA's features are taken directly from POE::Session. Please see POE::Session for more information.

The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.

BUGS

See POE::Session's documentation.

Object and package states aren't implemented. Some other stuff is just lashed together with twine. POE::NFA needs some more work. Please send comments and suggestions to bug-poe@rt.cpan.org. Thank you.

AUTHORS & COPYRIGHTS

Please see POE for more information about authors and contributors.