man POE::Queue () - documentation for POE's priority queue interface
NAME
POE::Queue - documentation for POE's priority queue interface
SYNOPSIS
$queue = POE::Queue::Foo->new();
$payload_id = $queue->enqueue($priority, $payload);
($priority, $id, $payload) = $queue->dequeue_next();
$next_priority = $queue->get_next_priority(); $item_count = $queue->get_item_count();
($priority, $id, $payload) = $q->remove_item($id, \&filter);
@items = $q->remove_items(\&filter, $count); # $count is optional
@items = $q->peek_items(\&filter, $count); # $count is optional
$new_priority = $q->adjust_priority($id, \&filter, $delta); $new_priority = $q->set_priority($id, \&filter, $priority);
DESCRIPTION
Priority queues are basically lists of arbitrary things that allow items to be inserted arbitrarily but that return them in a particular order. The order they are returned in is determined by each item's priority.
Priorities may represent anything, as long as they are numbers and represent an order from smallest to largest. Items with the same priority are entered into a queue in FIFO order. That is, items at the same priority are dequeued in the order they achieved a that priority.
POE uses priority queues to store and sequence its events. Queue items are events, and their priorities are the UNIX epoch times they are due.
- $queue = POE::Queue::Foo->new();
-
Creates a priority queue, returning its reference.
Enqueue a payload, which can be just about anything, at a specified
priority level. Returns a unique ID which can be used to manipulate
the payload or its priority directly.
The payload will be placed into the queue in priority order, from
lowest to highest. The new payload will follow any others that
already exist in the queue at the specified priority.
Returns the priority, ID, and payload of the item with the lowest
priority. If several items exist with the same priority, it returns
the one that was at that priority the longest.
Returns the priority of the item at the head of the queue. This is
the lowest priority in the queue.
Returns the number of items in the queue.
Removes an item by its ID, but only if its payload passes the tests in
a filter function. If a payload is found with the given ID, it is
passed by reference to the filter function. This filter only allows
wombats to be removed from a queue.
sub filter { my $payload = $_[0]; return 1 if $payload eq "wombat"; return 0; }
Returns undef on failure, and sets $! to the reason why the call failed: ESRCH if the CW$id did not exist in the queue, or EPERM if the filter function returned 0. Removes multiple items that match a filter function from a queue. Returns them as a list of list references. Each returned item is[ $priority, $id, $payload ].
This filter does not allow anything to be removed.sub filter { 0 }
The CW$count is optional. If supplied, remove_items() will remove at most CW$count items. This is useful when you know how many items exist in the queue to begin with, as POE sometimes does. If a CW$count is supplied, it should be correct. There is no telling which items are removed by remove_items() if CW$count is too low. Returns a list of items that match a filter function from a queue. The items are not removed from the list. Each returned item is a list reference[ $priority, $id, $payload ]
This filter only lets you move monkeys.sub filter { return $_[0]->[TYPE] & IS_A_MONKEY; }
The CW$count is optional. If supplied, peek_items() will return at most CW$count items. This is useful when you know how many items exist in the queue to begin with, as POE sometimes does. If a CW$count is supplied, it should be correct. There is no telling which items are returned by peek_items() if CW$count is too low. Changes the priority of an item by CW$delta (which can be negative). The item is identified by its CW$id, but the change will only happen if the supplied filter function returns true. Returns CW$new_priority, which is the priority of the item after it has been adjusted. This filter function allows anything to be removed.sub filter { 1 }
Changes the priority of an item to CW$priority. The item is identified by its CW$id, but the change will only happen if the supplied filter function returns true when applied to the event payload. Returns CW$new_priority, which should match CW$priority.
SEE ALSO
POE, POE::Queue::Array
BUGS
None known.
AUTHORS & COPYRIGHTS
Please see POE for more information about authors, contributors, and POE's licensing.