man SDL::App () - a SDL perl extension
NAME
SDL::App - a SDL perl extension
SYNOPSIS
my $app = new SDL::App ( -title => 'Application Title', -width => 640, -height => 480, -depth => 32 );
DESCRIPTION
SDL::App controls the root window of the of your SDL based application. It extends the SDL_Surface class, and provides an interface to the window manager oriented functions.
EXPORTS
SDL_TEXTWIDTH
METHODS
new
CWSDL::App::new initializes the SDL, creates a new screen, and initializes some of the window manager properties. CWSDL::App::new takes a series of named parameters:
- •
- -title
- •
- -icon_title
- •
- -icon
- •
- -width
- •
- -height
- •
- -depth
- •
- -flags
- •
- -resizeable
title
CWSDL::App::title takes 0, 1, or 2 arguments. It returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second.
delay
CWSDL::App::delay takes 1 argument, and will sleep the application for that many ms.
ticks
CWSDL::App::ticks returns the number of ms since the application began.
error
CWSDL::App::error returns the last error message set by the SDL.
resize
CWSDL::App::resize takes a new height and width of the application if the application was originally created with the -resizable option.
fullscreen
CWSDL::App::fullscreen toggles the application in and out of fullscreen mode.
iconify
CWSDL::App::iconify iconifies the applicaiton window.
grab_input
CWSDL::App::grab_input can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following:
- * SDL_GRAB_QUERY
- * SDL_GRAB_ON
- * SDL_GRAB_OFF
loop
CWSDL::App::loop is a simple event loop method which takes a reference to a hash of event handler subroutines. The keys of the hash must be SDL event types such as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter the event object used in the loop.
Example:
my $app = new SDL::App -title => "test.app", -width => 800, -height => 600, -depth => 32;
my %actions = (
SDL_QUIT() => sub { exit(0); },
SDL_KEYDOWN() => sub { print "Key Pressed" },
);
$app->loop(\%actions);
sync
CWSDL::App::sync encapsulates the various methods of syncronizing the screen with the current video buffer. CWSDL::App::sync will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
attribute ( attr, [value] )
CWSDL::App::attribute allows one to set and get GL attributes. By passing a value in addition to the attribute selector, the value will be set. CWSDL:::App::attribute always returns the current value of the given attribute, or dies on failure.
AUTHOR
David J. Goehrig
SEE ALSO
perl SDL::Surface SDL::Event SDL::OpenGL