man ScriptSymbol (Fonctions bibliothèques) - This class manages symbol tables for the scripting engine. Symbol table management for scripting engine.

NAME

ScriptSymbol - This class manages symbol tables for the scripting engine. Symbol table management for scripting engine.

SYNOPSIS



#include <script.h>

Inherits Script.

Inherited by ScriptInterp.

Public Methods

virtual Symbol * getEntry (const char *symbol, int size=0)

Fetch a symbol entry. void setExclusive (bool enable)

Can be used to tie together an exclusive function... virtual void commit (Symbol *sym)

A virtual method used when 'committing' symbol changes. Symbol * getTrigger (void)

Fetch a pending trigger value and clear it. int getSymbolSize (void)

Fetch default symbol size. ScriptSymbol (int size, int pgsize=1024)

~ScriptSymbol ()

void * getPointer (const char *symbol)

Fetch an embedded pointer held in a symbol identifier. bool setPointer (const char *symbol, void *data)

Set an embedded pointer object as a symbol. char * getSymbol (const char *symbol)

Fetch the address of the value of a given symbol identifier. char * setSymbol (const char *symbol, const char *value='')

Set a given symbol to a new value. char * setConst (const char *symbol, const char *value='')

Set a constant value. bool makeSequence (const char *id, unsigned char count, unsigned char recsize)

Create a sequence object (looping fifo). bool makeCache (const char *id, unsigned char count, unsigned char recsize)

bool makeStack (const char *id, unsigned char count, unsigned char recsize)

Create a stack object. bool makeFifo (const char *id, unsigned char count, unsigned char recsize)

Create a fifo object. bool makeCounter (const char *id)

Create an automatic counter object. bool postSymbol (Symbol *sym, const char *value)

Post data into a fifo. bool removeSymbol (Symbol *sym, const char *value)

Remove entry from a queue. char * readSymbol (Symbol *sym)

Read symbol handles special symbol types. bool setAlias (const char *symbol, const char *source)

Set an alias. bool swapSymbol (const char *oldname, const char *newname)

Swap an existing symbol, relinks table sets. Symbol * getAlias (const char *symbol)

Get an alias. char * setSymbol (const char *symbol, int size=0)

Create a new symbol entry of a specified size. void clrSymbol (const char *id)

Clear a symbol definition. void purge (void)

Purge user defined symbols and memory space. unsigned gather (Symbol **index, unsigned max, const char *prefrix, const char *suffix='')

Gather a listing of common script symbols.

Protected Methods

bool setArray (const char *sym, const char *source)

Friends

class ScriptInterp

DETAILED DESCRIPTION

This class manages symbol tables for the scripting engine. Symbol table management for scripting engine.

A symbol is a variable with a reserved memory space. Some derived systems, like Bayonne IVR, may make use of a channel specific and global symbol tables.

Author: David Sugar <dyfet@ostel.com>

MEMBER FUNCTION DOCUMENTATION

void ScriptSymbol::clrSymbol (const char * id)

Clear a symbol definition.

This does not remove the entry if it already exists. It mearly clears the initial flag so it still can appear undefined.

Parameters:

symbol
name to clear.

virtual void ScriptSymbol::commit (Symbol * sym) [virtual]

A virtual method used when 'committing' symbol changes.

Normally this is a non-operation, but when system specific dialects are created, special symbols that must be converted from strings into other kinds of internal data types, or that might perform operations can be represented with the commit.

Parameters:

symbol
to commit.

Symbol* ScriptSymbol::getAlias (const char * symbol)

Get an alias.

Parameters:

symbol
name to find.

Returns: script symbol object or NULL.

virtual Symbol* ScriptSymbol::getEntry (const char * symbol, int size = 0) [virtual]

Fetch a symbol entry.

Normally this is presumed to be from the native symbol table. However, the use of a virtual allows one to derive special 'system' symbols as needed for Bayonne dialects, as well as specify special attributes and properties for system symbols. For example, in the Bayonne IVR, symbols might be used to retrieve the current DTMF digit buffer and count, but these are stored as and manipulated in a channel structure rather than in 'symbol space'.

Returns: symbol entry or NULL if not found.

Parameters:

symbol
name to find or create.
size
of symbol space to create if not found.

void* ScriptSymbol::getPointer (const char * symbol)

Fetch an embedded pointer held in a symbol identifier.

Parameters:

symbol
name.

Returns: pointer held in symbol or NULL.

char* ScriptSymbol::getSymbol (const char * symbol)

Fetch the address of the value of a given symbol identifier.

Parameters:

symbol
name.

Returns: symbol buffer address, or NULL if not found.

int ScriptSymbol::getSymbolSize (void) [inline]

Fetch default symbol size.

Returns: default symbol size.

Symbol* ScriptSymbol::getTrigger (void)

Fetch a pending trigger value and clear it.

Returns: symbol trigger that is active.

bool ScriptSymbol::makeCounter (const char * id)

Create an automatic counter object.

Returns: false if fail.

Parameters:

name
of counter.

bool ScriptSymbol::makeFifo (const char * id, unsigned char count, unsigned char recsize)

Create a fifo object.

Returns: false if fail.

Parameters:

name
of fifo.
number
of records.
size
of record.

bool ScriptSymbol::makeSequence (const char * id, unsigned char count, unsigned char recsize)

Create a sequence object (looping fifo).

Returns: false if fail.

Parameters:

name
of sequence.
max.
number of sequences.
size
of sequence data record.

bool ScriptSymbol::makeStack (const char * id, unsigned char count, unsigned char recsize)

Create a stack object.

Returns: false if fail.

Parameters:

name
of stack.
number
of entries.
size
of record.

bool ScriptSymbol::postSymbol (Symbol * sym, const char * value)

Post data into a fifo.

Returns: false if full.

Parameters:

symbol
object to post.
data
value to post.

char* ScriptSymbol::readSymbol (Symbol * sym)

Read symbol handles special symbol types.

Returns: data of symbol.

Parameters:

symbol.

bool ScriptSymbol::removeSymbol (Symbol * sym, const char * value)

Remove entry from a queue.

Returns: false if invalid.

Parameters:

symbol
object to remove from.
data
value to find and remove.

bool ScriptSymbol::setAlias (const char * symbol, const char * source)

Set an alias.

Parameters:

symbol
name to alias.
value
of alias to set.

Returns: bool if not set, else value.

char* ScriptSymbol::setConst (const char * symbol, const char * value = '')

Set a constant value.

Parameters:

symbol
name to find.
value
string to set.

Returns: NULL if not found, else value.

bool ScriptSymbol::setPointer (const char * symbol, void * data)

Set an embedded pointer object as a symbol.

Parameters:

symbol
name.
data
pointer to save.

Returns: true if successful.

char* ScriptSymbol::setSymbol (const char * symbol, int size = 0)

Create a new symbol entry of a specified size.

Parameters:

symbol
name to create.
size
of symbol, otherwise default size used.
buffer
or NULL if exists.

char* ScriptSymbol::setSymbol (const char * symbol, const char * value = '')

Set a given symbol to a new value.

Parameters:

symbol
name to find.
value
string to set.

Returns: NULL if not found, else value.

bool ScriptSymbol::swapSymbol (const char * oldname, const char * newname)

Swap an existing symbol, relinks table sets.

Parameters:

symbol
name to find.
symbol
name to swap with.

Returns: bool true if successful.

AUTHOR

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