man SoDirectionalLight (Fonctions bibliothèques) -

NAME

SoDirectionalLight -

SYNOPSIS



#include <Inventor/nodes/SoDirectionalLight.h>

Inherits SoLight.

Inherited by SoDirectionalLightManip.

Detailed Description

The SoDirectionalLight class is a node type for specifying directional light sources.

A directional light source provides a model of light sources which are at infinite distance from the geometry it illuminates, thereby having no set position and consisting of an infinite volume of parallel rays.

This is of course a simplified model of far-away light sources, as 'infinite distance' is impossible.

The sun shining on objects on earth is a good example of something which can be modeled rather well for the most common purposes with a directional light source.

See also documentation of parent class for important information regarding light sources in general.

FILE FORMAT/DEFAULTS:

    DirectionalLight {
        on TRUE
        intensity 1
        color 1 1 1
        direction 0 0 -1
    }

Public Member Functions

virtual SoType getTypeId (void) const

SoDirectionalLight (void)

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes

SoSFVec3f direction

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoDirectionalLight ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Constructor & Destructor Documentation

SoDirectionalLight::SoDirectionalLight (void)

Constructor.

SoDirectionalLight::~SoDirectionalLight () [protected, virtual]

Destructor.

Member Function Documentation

SoType SoDirectionalLight::getClassTypeId (void) [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoLight.

Reimplemented in SoDirectionalLightManip.

SoType SoDirectionalLight::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
    else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
      SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoLight.

Reimplemented in SoDirectionalLightManip.

const SoFieldData ** SoDirectionalLight::getFieldDataPtr (void) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoLight.

Reimplemented in SoDirectionalLightManip.

const SoFieldData * SoDirectionalLight::getFieldData (void) const [protected, virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoLight.

Reimplemented in SoDirectionalLightManip.

void SoDirectionalLight::initClass (void) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoLight.

Reimplemented in SoDirectionalLightManip.

void SoDirectionalLight::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoDirectionalLightManip.

Member Data Documentation

SoSFVec3f SoDirectionalLight::direction

The direction of the light source. Defaults to pointing along the negative z-axis.

Author

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