man SoElapsedTime (Fonctions bibliothèques) -
NAME
SoElapsedTime -
SYNOPSIS
#include <Inventor/engines/SoElapsedTime.h>
Inherits SoEngine.
Detailed Description
The SoElapsedTime class is a controllable time source engine.
The additional functionality provided by this engine versus just connecting to the realTime global field is the ability to control the speed of the time source plus logic to reset, stop and restart it.
See also: SoTimeCounter
Public Member Functions
virtual SoType getTypeId (void) const
virtual const SoFieldData * getFieldData (void) const
virtual const SoEngineOutputData * getOutputData (void) const
SoElapsedTime (void)
Static Public Member Functions
static SoType getClassTypeId (void)
static void * createInstance (void)
static void initClass (void)
Public Attributes
SoSFTime timeIn
SoSFFloat speed
SoSFBool on
SoSFBool pause
SoSFTrigger reset
SoEngineOutput timeOut
Protected Member Functions
~SoElapsedTime ()
virtual void writeInstance (SoOutput *out)
Static Protected Member Functions
static const SoFieldData ** getInputDataPtr (void)
static const SoEngineOutputData ** getOutputDataPtr (void)
Constructor & Destructor Documentation
SoElapsedTime::SoElapsedTime (void)
Default constructor.
SoElapsedTime::~SoElapsedTime () [protected]
Destructor.
Member Function Documentation
SoType SoElapsedTime::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoEngine.
SoType SoElapsedTime::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoElapsedTime::getInputDataPtr (void) [static, protected]
Returns the SoFieldData class which holds information about inputs in this engine.
Reimplemented from SoEngine.
const SoEngineOutputData ** SoElapsedTime::getOutputDataPtr (void) [static, protected]
Returns the SoEngineOutputData class which holds information about the outputs in this engine.
Reimplemented from SoEngine.
const SoFieldData * SoElapsedTime::getFieldData (void) const [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
const SoEngineOutputData * SoElapsedTime::getOutputData (void) const [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Implements SoEngine.
void SoElapsedTime::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoEngine.
void SoElapsedTime::writeInstance (SoOutput * out) [protected, virtual]
Writes all the fields contained in this instance to the output stream within out.
Reimplemented from SoEngine.
Member Data Documentation
SoSFTime SoElapsedTime::timeIn
Input time value. Default connected to the global realTime field.
SoSFFloat SoElapsedTime::speed
Decides how fast the timer should run, measured versus 'real time' from the timeIn field. Default value is 1.0.
A negative value makes the time go backward.
SoSFBool SoElapsedTime::on
Shuts timer on and off. Will restart at the same position.
SoSFBool SoElapsedTime::pause
Shuts timer on and off. Will restart at the position it would have been if not paused (i.e. doesn't 'lose time').
SoSFTrigger SoElapsedTime::reset
Restart timer at 0.
SoEngineOutput SoElapsedTime::timeOut
(SoSFTime) Output time value. Starts at 0.
Author
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