man SoInterpolateVec3f (Fonctions bibliothèques) -

NAME

SoInterpolateVec3f -

SYNOPSIS



#include <Inventor/engines/SoInterpolateVec3f.h>

Inherits SoInterpolate.

Detailed Description

The SoInterpolateVec3f class is used to interpolate between pairs of 3D vectors.

Public Member Functions

virtual SoType getTypeId (void) const

virtual const SoFieldData * getFieldData (void) const

virtual const SoEngineOutputData * getOutputData (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static void * createInstance (void)

static void initClass ()

Public Attributes

SoMFVec3f input0

SoMFVec3f input1

Static Protected Member Functions

static const SoFieldData ** getInputDataPtr (void)

static const SoEngineOutputData ** getOutputDataPtr (void)

Member Function Documentation

SoType SoInterpolateVec3f::getClassTypeId (void) [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoInterpolate.

SoType SoInterpolateVec3f::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
    else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
      SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoInterpolate.

const SoFieldData ** SoInterpolateVec3f::getInputDataPtr (void) [static, protected]

Returns the SoFieldData class which holds information about inputs in this engine.

Reimplemented from SoInterpolate.

const SoEngineOutputData ** SoInterpolateVec3f::getOutputDataPtr (void) [static, protected]

Returns the SoEngineOutputData class which holds information about the outputs in this engine.

Reimplemented from SoInterpolate.

const SoFieldData * SoInterpolateVec3f::getFieldData (void) const [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoInterpolate.

const SoEngineOutputData * SoInterpolateVec3f::getOutputData (void) const [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoInterpolate.

void SoInterpolateVec3f::initClass (void) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoInterpolate.

Member Data Documentation

SoMFVec3f SoInterpolateVec3f::input0

First set of input values.

SoMFVec3f SoInterpolateVec3f::input1

Second set of input values.

Author

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