man SoTextureCombine (Fonctions bibliothèques) -
NAME
SoTextureCombine -
SYNOPSIS
#include <Inventor/nodes/SoTextureCombine.h>
Inherits SoNode.
Detailed Description
The SoTextureCombine class is a node for setting texture combine functions.
This node is more or less an exact mapping of the OpenGL ARB_texture_env_combine extension (included in OpenGL in OpenGL v1.3). See http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt for more information about this extension.
Basically this node lets you specify up to three sources, and a function to combine those sources. In addition to the function, it's possible to apply simple operands on the sources. In the documentation below, the sources will be called Arg0, Arg1, and Arg2, just like in the ARB_texture_env_mode specification.
It's possible to specify both a color and an alpha operation.
This node has many fields, but usually it is sufficient to set only one or very few fields. The selected operation decides which values you need to set. One common example is to add a light map to textured geometry. A lightmap can look like this:
The example below just shows how to apply the lightmap to a cube, with one light source on each side of the cube. Usually the texture coordinates are calculated so that a spot light or a point light is simulated.
Texture2 { filename "wood.jpg" } Switch { whichChild -3 # use to toggle lightmap on/off TextureUnit { unit 1 } TextureCombine { rgbOperation ADD_SIGNED rgbSource [PREVIOUS, TEXTURE] rgbOperand [SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [SRC_ALPHA] } Texture2 { filename "lightmap.jpg" } TextureUnit { unit 0 } } Cube { }
.fi
The scene above in a viewer:
In addition to the functions you can set in rgbOperation (or alphaOperation), it's possible to create more complex texture functions by combining two textures that have already been combined. You can use the SoSceneTexture2 node to create those textures. Below is an example that shows how to implement Arg0*Arg1 + Arg2*Arg0, where Arg0 = texture1 RGB, Arg1 = texture2 RGB, Arg2 = texture 2 alpha:
ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType SOLID }
Separator { SceneTexture2 { size 256 256 transparencyFunction NONE scene Separator { OrthographicCamera { height 2 aspectRatio 1 position 0 0 1 viewportMapping LEAVE_ALONE } LightModel { model BASE_COLOR } Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } DEF texture1 Texture2 { filename "texture1.png" } TextureUnit { unit 1 } TextureCombine { rgbOperation MODULATE rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } DEF texture2 Texture2 { filename "texture2_with_alpha.png" } TextureCoordinate2 { point [0 0, 1 0, 1 1, 0 1] } FaceSet { numVertices 4 } } } TextureUnit { unit 1 } TextureCombine { rgbOperation ADD rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } SceneTexture2 { size 256 256 transparencyFunction NONE scene Separator { OrthographicCamera { height 2 aspectRatio 1 position 0 0 1 viewportMapping LEAVE_ALONE } LightModel { model BASE_COLOR } Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } USE texture1 TextureUnit { unit 1 } TextureCombine { rgbOperation MODULATE rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_ALPHA ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } USE texture2 TextureCoordinate2 { point [0 0, 1 0, 1 1, 0 1] } FaceSet { numVertices 4 } } } # map resulting texture onto a Cube Cube { } } .fi
It should be possible to create almost any kind of texture function using this scheme, at the cost of extra texture memory usage (the intermediate textures), of course.
FILE FORMAT/DEFAULTS:
TextureCombine { rgbSource [ ] alphaSource [ ] rgbOperand [ ] alphaOperand [ ] rgbOperation MODULATE alphaOperation MODULATE rgbScale 1 alphaScale 1 constantColor 1 1 1 1 }
Since: Coin 2.3
Public Types
enum Source { PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR, TEXTURE = SoTextureCombineElement::TEXTURE, CONSTANT = SoTextureCombineElement::CONSTANT, PREVIOUS = SoTextureCombineElement::PREVIOUS }
enum Operand { SRC_COLOR = SoTextureCombineElement::SRC_COLOR, ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR, SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA, ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA }
enum Operation { REPLACE = SoTextureCombineElement::REPLACE, MODULATE = SoTextureCombineElement::MODULATE, ADD = SoTextureCombineElement::ADD, ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED, SUBTRACT = SoTextureCombineElement::SUBTRACT, INTERPOLATE = SoTextureCombineElement::INTERPOLATE, DOT3_RGB = SoTextureCombineElement::DOT3_RGB, DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA }
Public Member Functions
virtual SoType getTypeId (void) const
SoTextureCombine (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoMFEnum rgbSource
SoMFEnum alphaSource
SoMFEnum rgbOperand
SoMFEnum alphaOperand
SoSFEnum rgbOperation
SoSFEnum alphaOperation
SoSFFloat rgbScale
SoSFFloat alphaScale
SoSFVec4f constantColor
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCombine ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Member Enumeration Documentation
enum SoTextureCombine::Source
For enumerating combiner sources.
Enumerator:
- PRIMARY_COLOR
- Choose primary color as source.
- TEXTURE
- Choose texture as source.
- CONSTANT
- Choose the constantColor field as source.
- PREVIOUS
- Choose the previous unit's texture as source.
enum SoTextureCombine::Operand
For enumerating source operands.
Enumerator:
- SRC_COLOR
- Use the source color as operand.
- ONE_MINUS_SRC_COLOR
- Use one minus source color as operand.
- SRC_ALPHA
- Use the source alpha as operand.
- ONE_MINUS_SRC_ALPHA
- Use one minus source alpha as operand.
enum SoTextureCombine::Operation
For enumerating combiner operations/functions.
Enumerator:
- REPLACE
- dst = Arg0
- MODULATE
- dst = Arg0 * Arg1
- ADD
- dst = Arg0 + Arg1
- ADD_SIGNED
- dst = Arg0 + Arg1 - 0.5
- SUBTRACT
- dst = Arg0 - Arg1
- INTERPOLATE
- dst = Arg0 * (Arg2) + Arg1 * (1-Arg2)
- DOT3_RGB
- Dot product of Arg0 and Arg1
- DOT3_RGBA
- Dot product (including alpha) of Arg0 and Arg1
Constructor & Destructor Documentation
SoTextureCombine::SoTextureCombine (void)
Constructor.
SoTextureCombine::~SoTextureCombine () [protected, virtual]
Destructor.
Member Function Documentation
SoType SoTextureCombine::getClassTypeId (void) [static]
SoTextureCombine::constantColor
The constant color (when CONSTANT is used as source). Default value is (1,1,1,1).
Reimplemented from SoNode.
SoType SoTextureCombine::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoTextureCombine::getFieldDataPtr (void) [static, protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoNode.
const SoFieldData * SoTextureCombine::getFieldData (void) const [protected, virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoTextureCombine::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCombine::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCombine::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCombine::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCombine::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Author
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