man SoToVRML2Action (Fonctions bibliothèques) -

NAME

SoToVRML2Action -

SYNOPSIS



#include <Inventor/actions/SoToVRML2Action.h>

Inherits SoToVRMLAction.

Detailed Description

The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.

This action is used for converting a scene graph of VRML1/Coin nodes to a new scene graph using only VRML97/VRML2 nodes.

Due to the basic differences between VRML1/Coin and VRML2 (the latter does not really have a traversal state) the new scene graph will typically be somewhat larger. To minimize this effect the action tries to re-use nodes when possible.

VRML1 nodes will be converted to its direct equivalent VRML2 node, while Coin nodes with no VRML2 equivalent are converted to IndexedFaceSet. If the DrawStyle is POINTS, all geometry will be built using PointSet; if it is LINES IndexedLineSet is used.

Here's a basic usage example of this action, in the form of a complete, stand-alone program:

  #include <Inventor/SoDB.h>
  #include <Inventor/SoInteraction.h>
  #include <Inventor/SoInput.h>
  #include <Inventor/SoOutput.h>
  #include <Inventor/actions/SoWriteAction.h>
  #include <Inventor/actions/SoToVRML2Action.h>
  #include <Inventor/nodes/SoSeparator.h>
  #include <Inventor/VRMLnodes/SoVRMLGroup.h>

int main(int argc, char *argv[]) { SoDB::init(); SoInteraction::init(); SoInput in; in.openFile(argv[1]); printf('Reading...n'); SoSeparator *root = SoDB::readAll(&in);

if (root) { root->ref(); SbString hdr = in.getHeader(); in.closeFile();

printf('Converting...n'); SoToVRML2Action tovrml2; tovrml2.apply(root); SoVRMLGroup *newroot = tovrml2.getVRML2SceneGraph(); newroot->ref(); root->unref();

printf('Writing...n');

SoOutput out; out.openFile('out.wrl'); out.setHeaderString('#VRML V2.0 utf8'); SoWriteAction wra(&out); wra.apply(n); out.closeFile();

newroot->unref(); }

return 0; }

Note: if VRML97 support is not present in the Coin library, this action does nothing and getVRML2SceneGraph always returns NULL.

See also: SoToVRMLAction

Since: Coin 2.0

TGS Inventor 2.5

Public Member Functions

virtual SoType getTypeId (void) const

SoToVRML2Action (void)

virtual ~SoToVRML2Action ()

virtual void apply (SoNode *node)

virtual void apply (SoPath *path)

virtual void apply (const SoPathList &pathlist, SbBool obeysrules=0)

SoVRMLGroup * getVRML2SceneGraph (void) const

void reuseAppearanceNodes (SbBool appearance)

SbBool doReuseAppearanceNodes (void) const

void reusePropertyNodes (SbBool property)

SbBool doReusePropertyNodes (void) const

void reuseGeometryNodes (SbBool geometry)

SbBool doReuseGeometryNodes (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static void addMethod (const SoType type, SoActionMethod method)

static void enableElement (const SoType type, const int stackindex)

static void initClass (void)

Protected Member Functions

virtual const SoEnabledElementsList & getEnabledElements (void) const

virtual void beginTraversal (SoNode *node)

Static Protected Member Functions

static SoEnabledElementsList * getClassEnabledElements (void)

static SoActionMethodList * getClassActionMethods (void)

Friends

class SoToVRML2ActionP

Constructor & Destructor Documentation

SoToVRML2Action::SoToVRML2Action (void)

Constructor.

SoToVRML2Action::~SoToVRML2Action (void) [virtual]

The destructor.

Member Function Documentation

SoType SoToVRML2Action::getTypeId (void) const [virtual]

Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and 'downward' casting.

Usage example:

  void bar(SoAction * action)
  {
    if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
      // safe downward cast, know the type
      SoGLRenderAction * glrender = (SoGLRenderAction *)action;
    }
    return; // ignore if not renderaction
  }

For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

For more information on writing Coin extensions, see the SoAction class documentation.

Reimplemented from SoToVRMLAction.

SoType SoToVRML2Action::getClassTypeId (void) [static]

Returns the run-time type object associated with instances of this class.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::addMethod (const SoType type, SoActionMethod method) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::enableElement (const SoType type, const int stackindex) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoToVRMLAction.

const SoEnabledElementsList & SoToVRML2Action::getEnabledElements (void) const [protected, virtual]

Returns a list of the elements used by action instances of this class upon traversal operations.

Reimplemented from SoToVRMLAction.

SoEnabledElementsList * SoToVRML2Action::getClassEnabledElements (void) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

This method not available in the original OIV API, see SoSubAction.h for explanation.

Reimplemented from SoToVRMLAction.

SoActionMethodList * SoToVRML2Action::getClassActionMethods (void) [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

This method not available in the original OIV API, see SoSubAction.h for explanation.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::initClass (void) [static]

Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::apply (SoNode * node) [virtual]

Applies the action to the scene graph rooted at root.

Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::apply (SoPath * path) [virtual]

Applies the action to the parts of the graph defined by path.

If the path ends in an SoGroup node, the action will also traverse the tail node's children.

Reimplemented from SoToVRMLAction.

void SoToVRML2Action::apply (const SoPathList & pathlist, SbBool obeysrules = 0) [virtual]

Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

Reimplemented from SoToVRMLAction.

SoVRMLGroup * SoToVRML2Action::getVRML2SceneGraph (void) const

Return a pointer to the root node of the generated scenegraph of only VRML2 / VRML97 nodes.

Will return NULL if VRML97 support was not compiled into the library.

void SoToVRML2Action::reuseAppearanceNodes (SbBool appearance)

Set the flag deciding if appearance nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Appearance nodes is not implemented yet.

SbBool SoToVRML2Action::doReuseAppearanceNodes (void) const

Get the flag deciding if appearance nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Appearance nodes is not implemented yet, so this method will always return FALSE.

void SoToVRML2Action::reusePropertyNodes (SbBool property)

Set the flag deciding if property nodes should be reused if possible. The default is FALSE.

SbBool SoToVRML2Action::doReusePropertyNodes (void) const

Get the flag deciding if property nodes should be reused if possible. The default is FALSE.

void SoToVRML2Action::reuseGeometryNodes (SbBool geometry)

Set the flag deciding if geometry nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Geometry nodes is not implemented yet.

SbBool SoToVRML2Action::doReuseGeometryNodes (void) const

Get the flag deciding if geometry nodes should be reused if possible. The default is FALSE.

Please note that support for reusing Geometry nodes is not implemented yet, so this function will always return FALSE.

void SoToVRML2Action::beginTraversal (SoNode * node) [protected, virtual]

This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

Reimplemented from SoToVRMLAction.

Author

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