man SoTransformVec3f (Fonctions bibliothèques) -
NAME
SoTransformVec3f -
SYNOPSIS
#include <Inventor/engines/SoTransformVec3f.h>
Inherits SoEngine.
Detailed Description
The SoTransformVec3f class transforms 3D vectors by a matrix.
Public Member Functions
virtual SoType getTypeId (void) const
virtual const SoFieldData * getFieldData (void) const
virtual const SoEngineOutputData * getOutputData (void) const
SoTransformVec3f (void)
Static Public Member Functions
static SoType getClassTypeId (void)
static void * createInstance (void)
static void initClass (void)
Public Attributes
SoMFVec3f vector
SoMFMatrix matrix
SoEngineOutput point
SoEngineOutput direction
SoEngineOutput normalDirection
Protected Member Functions
virtual ~SoTransformVec3f ()
Static Protected Member Functions
static const SoFieldData ** getInputDataPtr (void)
static const SoEngineOutputData ** getOutputDataPtr (void)
Constructor & Destructor Documentation
SoTransformVec3f::SoTransformVec3f (void)
Default constructor.
SoTransformVec3f::~SoTransformVec3f () [protected, virtual]
Destructor is protected because explicit destruction of engines is not allowed.
Member Function Documentation
SoType SoTransformVec3f::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoEngine.
SoType SoTransformVec3f::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoTransformVec3f::getInputDataPtr (void) [static, protected]
Returns the SoFieldData class which holds information about inputs in this engine.
Reimplemented from SoEngine.
const SoEngineOutputData ** SoTransformVec3f::getOutputDataPtr (void) [static, protected]
Returns the SoEngineOutputData class which holds information about the outputs in this engine.
Reimplemented from SoEngine.
const SoFieldData * SoTransformVec3f::getFieldData (void) const [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
const SoEngineOutputData * SoTransformVec3f::getOutputData (void) const [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Implements SoEngine.
void SoTransformVec3f::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoEngine.
Member Data Documentation
SoMFVec3f SoTransformVec3f::vector
Set of 3D vector inputs to transform.
SoMFMatrix SoTransformVec3f::matrix
Set of transformation matrices to use on the vectors.
SoEngineOutput SoTransformVec3f::point
(SoMFVec3f) Transformed points.
SoEngineOutput SoTransformVec3f::direction
(SoMFVec3f) Transformed vector directions.
SoEngineOutput SoTransformVec3f::normalDirection
(SoMFVec3f) Normalized transformed vector directions.
Author
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