man SoVRMLLOD (Fonctions bibliothèques) -
NAME
SoVRMLLOD -
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLLOD.h>
Inherits SoGroup.
Detailed Description
The SoVRMLLOD class is used to represent various levels of detail based on distance.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:.
LOD { exposedField MFNode level [] field SFVec3f center 0 0 0 # (-,) field MFFloat range [] # (0,) } .fi The LOD node specifies various levels of detail or complexity for a given object, and provides hints allowing browsers to automatically choose the appropriate version of the object based on the distance from the user. The level field contains a list of nodes that represent the same object or objects at varying levels of detail, ordered from highest level of detail to the lowest level of detail. The range field specifies the ideal distances at which to switch between the levels. Subclause 4.6.5, Grouping and children nodes (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-IS-VRML97WithAmendment1/part1/concepts.html#4.6.5>), contains details on the types of nodes that are legal values for level. The center field is a translation offset in the local coordinate system that specifies the centre of the LOD node for distance calculations. The number of nodes in the level field shall exceed the number of values in the range field by one (i.e., N+1 level values for N range values). The range field contains monotonic increasing values that shall be greater than zero. In order to calculate which level to display, first the distance is calculated from the viewer's location, transformed into the local coordinate system of the LOD node (including any scaling transformations), to the center point of the LOD node. Then, the LOD node evaluates the step function L(d) to choose a level for a given value of d (where d is the distance from the viewer position to the centre of the LOD node). Let n ranges, R0, R1, R2, ..., Rn-1, partition the domain (0, +infinity) into n+1 subintervals given by (0, R0), [R0, R1)... , [Rn-1, +infinity). Also, let n levels L0, L1, L2, ..., Ln-1 be the values of the step function function L(d). The level node, L(d), for a given distance d is defined as follows:L(d) = L0, if d < R0, = Li+1, if Ri <= d < Ri+1, for -1 < i < n-1, = Ln-1, if d >= Rn-1. .fi Specifying too few levels will result in the last level being used repeatedly for the lowest levels of detail. If more levels than ranges are specified, the extra levels are ignored. An empty range field is an exception to this rule. This case is a hint to the browser that it may choose a level automatically to maintain a constant display rate. Each value in the range field shall be greater than the previous value. LOD nodes are evaluated top-down in the scene graph. Only the descendants of the currently selected level are rendered. All nodes under an LOD node continue to receive and send events regardless of which LOD node's level is active. For example, if an active TimeSensor node is contained within an inactive level of an LOD node, the TimeSensor node sends events regardless of the LOD node's state.
Public Member Functions
virtual SoType getTypeId (void) const
SoVRMLLOD (void)
SoVRMLLOD (int levels)
virtual SbBool affectsState (void) const
void addLevel (SoNode *level)
void insertLevel (SoNode *level, int idx)
SoNode * getLevel (int idx) const
int findLevel (const SoNode *level) const
int getNumLevels (void) const
void removeLevel (int idx)
void removeLevel (SoNode *level)
void removeAllLevels (void)
void replaceLevel (int idx, SoNode *level)
void replaceLevel (SoNode *old, SoNode *level)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
void addChild (SoNode *child)
void insertChild (SoNode *child, int idx)
SoNode * getChild (int idx) const
int findChild (const SoNode *child) const
int getNumChildren (void) const
void removeChild (int idx)
void removeChild (SoNode *child)
void removeAllChildren (void)
void replaceChild (int idx, SoNode *child)
void replaceChild (SoNode *old, SoNode *child)
virtual SoChildList * getChildren (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoMFFloat range
SoSFVec3f center
SoMFNode level
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLLOD ()
virtual void notify (SoNotList *list)
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
virtual int whichToTraverse (SoAction *action)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Friends
class SoVRMLLODP
Constructor & Destructor Documentation
SoVRMLLOD::SoVRMLLOD (void)
Constructor.
SoVRMLLOD::SoVRMLLOD (int levels)
Constructor. levels is the expected number of levels.
SoVRMLLOD::~SoVRMLLOD () [protected, virtual]
Destructor.
Member Function Documentation
SoType SoVRMLLOD::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoGroup.
SoType SoVRMLLOD::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.
Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoGroup.
const SoFieldData ** SoVRMLLOD::getFieldDataPtr (void) [static, protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoGroup.
const SoFieldData * SoVRMLLOD::getFieldData (void) const [protected, virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoGroup.
void SoVRMLLOD::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoGroup.
SbBool SoVRMLLOD::affectsState (void) const [virtual]
Returns TRUE if the node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a 'better safe than sorry' philosophy.
Reimplemented from SoNode.
void SoVRMLLOD::addLevel (SoNode * levelptr)
Adds a new level.
void SoVRMLLOD::insertLevel (SoNode * levelptr, int idx)
Inserts a new level.
SoNode * SoVRMLLOD::getLevel (int idx) const
Returns a level.
int SoVRMLLOD::findLevel (const SoNode * node) const
Find node, and return the level index or -1 if not found.
int SoVRMLLOD::getNumLevels (void) const
Return the number of levels.
void SoVRMLLOD::removeLevel (int idx)
Removes the level at index idx.
void SoVRMLLOD::removeLevel (SoNode * levelptr)
Find level, and remove it if found.
void SoVRMLLOD::removeAllLevels (void)
Remove all levels.
void SoVRMLLOD::replaceLevel (int idx, SoNode * node)
Replace the level at idx with node.
void SoVRMLLOD::replaceLevel (SoNode * oldnode, SoNode * newnode)
Find oldnode, and replace it with newnode.
void SoVRMLLOD::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoGroup.
void SoVRMLLOD::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoGroup.
void SoVRMLLOD::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoGroup.
void SoVRMLLOD::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
void SoVRMLLOD::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoVRMLLOD::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
See also: SoSearchAction
Reimplemented from SoGroup.
void SoVRMLLOD::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoGroup.
void SoVRMLLOD::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoVRMLLOD::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoGroup.
void SoVRMLLOD::GLRenderBelowPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::BELOW_PATH traversal method for the rendering action.
Reimplemented from SoNode.
void SoVRMLLOD::GLRenderInPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoNode.
void SoVRMLLOD::GLRenderOffPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::OFF_PATH traversal method for the rendering action.
Reimplemented from SoNode.
void SoVRMLLOD::addChild (SoNode * child) [virtual]
Append a child node to the list of children nodes this group node is managing.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::insertChild (SoNode * child, int idx) [virtual]
Insert a child node at position newchildindex.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoNode * SoVRMLLOD::getChild (int idx) const [virtual]
Returns pointer to child node at index.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLLOD::findChild (const SoNode * child) const [virtual]
Returns index in our list of children for child node, or -1 if node is not a child of this group node.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLLOD::getNumChildren (void) const [virtual]
Returns number of child nodes managed by this group.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::removeChild (int idx) [virtual]
Remove node at childindex in our list of children.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::removeChild (SoNode * child) [virtual]
Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1.
This is a convenience method. It will simply call findChild() with child as argument, and then call removeChild(int) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::removeAllChildren (void) [virtual]
Do not manage the children anymore. Will dereference all children by 1 as they are removed.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::replaceChild (int idx, SoNode * child) [virtual]
Replace child at index with newChild.
Dereferences the child previously at index, and increases the reference count of newChild by 1.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLLOD::replaceChild (SoNode * old, SoNode * child) [virtual]
Replace oldchild with newchild.
Dereferences oldchild by 1, and increases the reference count of newchild by 1.
This is a convenience method. It will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoChildList * SoVRMLLOD::getChildren (void) const [virtual]
Returns list of children.
Reimplemented from SoGroup.
void SoVRMLLOD::notify (SoNotList * list) [protected, virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
SbBool SoVRMLLOD::readInstance (SoInput * in, unsigned short flags) [protected, virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoGroup.
void SoVRMLLOD::copyContents (const SoFieldContainer * from, SbBool copyConn) [protected, virtual]
Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.
This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.
For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy();
The same also goes for engines.
Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void MyCoinExtensionNode::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // let parent superclasses do their thing (copy fields, copy // instance name, etc etc) SoNode::copyContents(from, copyconnections);
// [..then copy internal data..] }
Reimplemented from SoGroup.
int SoVRMLLOD::whichToTraverse (SoAction * action) [protected, virtual]
Returns the child to traverse based on distance to current viewpoint.
Member Data Documentation
SoMFFloat SoVRMLLOD::range
The range for each level.
SoSFVec3f SoVRMLLOD::center
The center used when calculating distance.
SoMFNode SoVRMLLOD::level
The different levels.
Author
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