man XGetVisualInfo (Fonctions bibliothèques) - obtain visual information and visual structure

NAME

XGetVisualInfo, XMatchVisualInfo, XVisualIDFromVisual, XVisualInfo - obtain visual information and visual structure

SYNTAX

XVisualInfo *XGetVisualInfo(Display *display, long vinfo_mask, XVisualInfo *vinfo_template, int *nitems_return); Status XMatchVisualInfo(Display *display, int screen, int depth, int class, XVisualInfo *vinfo_return); VisualID XVisualIDFromVisual(Visual *visual);

ARGUMENTS

class
Specifies the class of the screen.
depth
Specifies the depth of the screen.
display
Specifies the connection to the X server.
nitems_return
Returns the number of matching visual structures.
screen
Specifies the screen.
visual
Specifies the visual type.
vinfo_mask
Specifies the visual mask value.
vinfo_return
Returns the matched visual information.
vinfo_template
Specifies the visual attributes that are to be used in matching the visual structures.

DESCRIPTION

The function returns a list of visual structures that have attributes equal to the attributes specified by vinfo_template. If no visual structures match the template using the specified vinfo_mask, returns a NULL. To free the data returned by this function, use

The function returns the visual information for a visual that matches the specified depth and class for a screen. Because multiple visuals that match the specified depth and class can exist, the exact visual chosen is undefined. If a visual is found, returns nonzero and the information on the visual to vinfo_return. Otherwise, when a visual is not found, returns zero.

The function returns the visual ID for the specified visual type.

STRUCTURES

The structure contains:

/ Visual information mask bits */ lw(.5i) lw(2.5i) lw(.8i). T{ #define T} T{ T} T{ 0x0 T} T{ #define T} T{ T} T{ 0x1 T} T{ #define T} T{ T} T{ 0x2 T} T{ #define T} T{ T} T{ 0x4 T} T{ #define T} T{ T} T{ 0x8 T} T{ #define T} T{ T} T{ 0x10 T} T{ #define T} T{ T} T{ 0x20 T} T{ #define T} T{ T} T{ 0x40 T} T{ #define T} T{ T} T{ 0x80 T} T{ #define T} T{ T} T{ 0x100 T} T{ #define T} T{ T} T{ 0x1FF T} / Values */

typedef struct { Visual *visual; VisualID visualid; int screen; unsigned int depth; int class; unsigned long red_mask; unsigned long green_mask; unsigned long blue_mask; int colormap_size; int bits_per_rgb; } XVisualInfo;

SEE ALSO