man YSetPlaySoundObjectValues (Fonctions bibliothèques) - set playing sound object values
NAME
YSetPlaySoundObjectValues - set playing sound object values
SYNTAX
#include <Y2/Y.h>
#include <Y2/Ylib.h>
void YSetPlaySoundObjectValues(
        YConnection *connection,
        YID yid,
        YEventSoundPlay *value
)
ARGUMENTS
- connection
- Specifies the connection to the Y server, obtained by a call to YOpenConnection.
- yid
- Specifies the YID of the playing instance of the sound object that you want to stop. This value should have been previously returned by a call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
- value
- Specifies the values to change on the playing sound object. See YEventSoundPlay for more information about this structure.
DESCRIPTION
The YSetPlaySoundObjectValues changes the play values of a sound object already playing. The value of yid must be that of one recieved from a call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
On success a YSoundObjectPlayValues event will be generated.
EXAMPLE
#include <stdio.h>
#include <unistd.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>
int main(int argc, char *argv[])
{
        YID yid;
        YEventSoundPlay value;
        YConnection *con = YOpenConnection(
                "/usr/sbin/starty",
                "127.0.0.1:9433"
        );
        if(con == NULL)
                return(1);
        /* Start playing a sound object. */
        yid = YStartPlaySoundObjectSimple(
                con, "/usr/share/sounds/info.wav"
        );
        /* Set up values that we want to modify. */
        value.flags = (YPlayValuesFlagYID |
                      YPlayValuesFlagSampleRate);
        value.yid = yid; /* Must set this. */
        value.sample_rate = 22050; /* Speed up! */
        /* Modify the playing sound object. */
        YSetPlaySoundObjectValues(
                con, yid, &value
        );
YDestroyPlaySoundObject(con, yid);
YCloseConnection(con, False);
        return(0);
}