Pages du manuel Linux : Fonctions des bibliothèques / iv
- SoCallback
- provides custom behavior during actions
- SoCallbackAction
- performs a generic traversal of the scene graph
- SoCallbackList
- manages a list of callback functions and associated data
- SoCamera
- abstract base class for camera nodes
- SoCameraKit
- camera nodekit class
- SoCenterballDragger
- striped ball you rotate and re-center by dragging with the mouse
- SoCenterballManip
- transform node with 3D interface for editing rotation and center
- SoClipPlane
- clipping plane node
- SoColorIndex
- surface color index node
- SoComplexity
- shape complexity node
- SoComposeMatrix
- composes a transformation matrix
- SoComposeRotation
- composes a rotation from axis and angle values
- SoComposeRotationFromTo
- composes a rotation that rotates from one vector into another
- SoComposeVec2f
- composes 2D vectors from floating-point values
- SoComposeVec3f
- composes 3D vectors from floating-point values
- SoComposeVec4f
- composes 4D vectors from floating-point values
- SoComputeBoundingBox
- computes the bounding box and center of a scene graph
- SoConcatenate
- joins separate fields into a single multiple-value field
- SoCone
- cone shape node
- SoConeDetail
- stores detail information about the SoCone node
- SoCoordinate3
- coordinate point node
- SoCoordinate4
- rational coordinate point node
- SoCounter
- triggered integer counter
- SoCube
- cube shape node
- SoCubeDetail
- stores detail information about the SoCube node
- SoCylinder
- cylinder shape node
- SoCylinderDetail
- stores detail information about the SoCylinder node
- SoDataSensor
- abstract base class for sensors attached to parts of a scene
- SoDB
- scene graph database class
- SoDebugError
- debug error handling
- SoDecomposeMatrix
- decomposes transformation matrices into values for translation, rotation, and scale
- SoDecomposeRotation
- decomposes rotation values
- SoDecomposeVec2f
- decomposes 2D vectors into floating-point values
- SoDecomposeVec3f
- decomposes 3D vectors into floating-point values
- SoDecomposeVec4f
- decomposes 4D vectors into floating-point values
- SoDelayQueueSensor
- abstract base class for sensors not dependent on time
- SoDetail
- base class for describing detail information about a shape node
- SoDetailList
- maintains a list of instances of details
- SoDirectionalLight
- node representing a directional light source
- SoDirectionalLightDragger
- directional icon you rotate and translate by dragging with the mouse
- SoDirectionalLightManip
- directional light node with 3D interface for editing direction
- SoDragger
- base class for nodekits that move in response to click-drag-release mouse events
- SoDragPointDragger
- object you can translate in 3D by dragging with the mouse
- SoDrawStyle
- node that defines the style to use when rendering
- SoElapsedTime
- basic controllable time source
- SoEngine
- base class for all engines
- SoEngineList
- maintains a list of pointers to engines
- SoEngineOutput
- class for all engine outputs
- SoEngineOutputList
- maintains a list of pointers to engine outputs
- SoEnvironment
- global environment node