Pages du manuel Linux : Fonctions des bibliothèques / iv

SoCallback
provides custom behavior during actions
SoCallbackAction
performs a generic traversal of the scene graph
SoCallbackList
manages a list of callback functions and associated data
SoCamera
abstract base class for camera nodes
SoCameraKit
camera nodekit class
SoCenterballDragger
striped ball you rotate and re-center by dragging with the mouse
SoCenterballManip
transform node with 3D interface for editing rotation and center
SoClipPlane
clipping plane node
SoColorIndex
surface color index node
SoComplexity
shape complexity node
SoComposeMatrix
composes a transformation matrix
SoComposeRotation
composes a rotation from axis and angle values
SoComposeRotationFromTo
composes a rotation that rotates from one vector into another
SoComposeVec2f
composes 2D vectors from floating-point values
SoComposeVec3f
composes 3D vectors from floating-point values
SoComposeVec4f
composes 4D vectors from floating-point values
SoComputeBoundingBox
computes the bounding box and center of a scene graph
SoConcatenate
joins separate fields into a single multiple-value field
SoCone
cone shape node
SoConeDetail
stores detail information about the SoCone node
SoCoordinate3
coordinate point node
SoCoordinate4
rational coordinate point node
SoCounter
triggered integer counter
SoCube
cube shape node
SoCubeDetail
stores detail information about the SoCube node
SoCylinder
cylinder shape node
SoCylinderDetail
stores detail information about the SoCylinder node
SoDataSensor
abstract base class for sensors attached to parts of a scene
SoDB
scene graph database class
SoDebugError
debug error handling
SoDecomposeMatrix
decomposes transformation matrices into values for translation, rotation, and scale
SoDecomposeRotation
decomposes rotation values
SoDecomposeVec2f
decomposes 2D vectors into floating-point values
SoDecomposeVec3f
decomposes 3D vectors into floating-point values
SoDecomposeVec4f
decomposes 4D vectors into floating-point values
SoDelayQueueSensor
abstract base class for sensors not dependent on time
SoDetail
base class for describing detail information about a shape node
SoDetailList
maintains a list of instances of details
SoDirectionalLight
node representing a directional light source
SoDirectionalLightDragger
directional icon you rotate and translate by dragging with the mouse
SoDirectionalLightManip
directional light node with 3D interface for editing direction
SoDragger
base class for nodekits that move in response to click-drag-release mouse events
SoDragPointDragger
object you can translate in 3D by dragging with the mouse
SoDrawStyle
node that defines the style to use when rendering
SoElapsedTime
basic controllable time source
SoEngine
base class for all engines
SoEngineList
maintains a list of pointers to engines
SoEngineOutput
class for all engine outputs
SoEngineOutputList
maintains a list of pointers to engine outputs
SoEnvironment
global environment node