Pages du manuel Linux : Fonctions des bibliothèques / iv
- SoCallback
 - provides custom behavior during actions
 - SoCallbackAction
 - performs a generic traversal of the scene graph
 - SoCallbackList
 - manages a list of callback functions and associated data
 - SoCamera
 - abstract base class for camera nodes
 - SoCameraKit
 - camera nodekit class
 - SoCenterballDragger
 - striped ball you rotate and re-center by dragging with the mouse
 - SoCenterballManip
 - transform node with 3D interface for editing rotation and center
 - SoClipPlane
 - clipping plane node
 - SoColorIndex
 - surface color index node
 - SoComplexity
 - shape complexity node
 - SoComposeMatrix
 - composes a transformation matrix
 - SoComposeRotation
 - composes a rotation from axis and angle values
 - SoComposeRotationFromTo
 - composes a rotation that rotates from one vector into another
 - SoComposeVec2f
 - composes 2D vectors from floating-point values
 - SoComposeVec3f
 - composes 3D vectors from floating-point values
 - SoComposeVec4f
 - composes 4D vectors from floating-point values
 - SoComputeBoundingBox
 - computes the bounding box and center of a scene graph
 - SoConcatenate
 - joins separate fields into a single multiple-value field
 - SoCone
 - cone shape node
 - SoConeDetail
 - stores detail information about the SoCone node
 - SoCoordinate3
 - coordinate point node
 - SoCoordinate4
 - rational coordinate point node
 - SoCounter
 - triggered integer counter
 - SoCube
 - cube shape node
 - SoCubeDetail
 - stores detail information about the SoCube node
 - SoCylinder
 - cylinder shape node
 - SoCylinderDetail
 - stores detail information about the SoCylinder node
 - SoDataSensor
 - abstract base class for sensors attached to parts of a scene
 - SoDB
 - scene graph database class
 - SoDebugError
 - debug error handling
 - SoDecomposeMatrix
 - decomposes transformation matrices into values for translation, rotation, and scale
 - SoDecomposeRotation
 - decomposes rotation values
 - SoDecomposeVec2f
 - decomposes 2D vectors into floating-point values
 - SoDecomposeVec3f
 - decomposes 3D vectors into floating-point values
 - SoDecomposeVec4f
 - decomposes 4D vectors into floating-point values
 - SoDelayQueueSensor
 - abstract base class for sensors not dependent on time
 - SoDetail
 - base class for describing detail information about a shape node
 - SoDetailList
 - maintains a list of instances of details
 - SoDirectionalLight
 - node representing a directional light source
 - SoDirectionalLightDragger
 - directional icon you rotate and translate by dragging with the mouse
 - SoDirectionalLightManip
 - directional light node with 3D interface for editing direction
 - SoDragger
 - base class for nodekits that move in response to click-drag-release mouse events
 - SoDragPointDragger
 - object you can translate in 3D by dragging with the mouse
 - SoDrawStyle
 - node that defines the style to use when rendering
 - SoElapsedTime
 - basic controllable time source
 - SoEngine
 - base class for all engines
 - SoEngineList
 - maintains a list of pointers to engines
 - SoEngineOutput
 - class for all engine outputs
 - SoEngineOutputList
 - maintains a list of pointers to engine outputs
 - SoEnvironment
 - global environment node