- load_lbm
-
Loads an LBM bitmap from a file. Allegro game programming library.
- load_midi
-
Loads a MIDI file. Allegro game programming library.
- load_midi_patches
-
Forces the MIDI driver to load a set of patches. Allegro game programming library.
- load_pcx
-
Loads a PCX bitmap from a file. Allegro game programming library.
- load_pcx_pf
-
Packfile version of load_pcx. Allegro game programming library.
- load_sample
-
Loads a sample from a file. Allegro game programming library.
- load_tga
-
Loads a TGA bitmap from a file. Allegro game programming library.
- load_tga_pf
-
Packfile version of load_tga. Allegro game programming library.
- load_txt_font
-
Loads a font script. Allegro game programming library.
- load_voc
-
Loads a sample from a Creative Labs VOC file. Allegro game programming library.
- load_voc_pf
-
Packfile version of load_voc. Allegro game programming library.
- load_wav
-
Loads a sample from a RIFF WAV file. Allegro game programming library.
- load_wav_pf
-
Packfile version of load_wav. Allegro game programming library.
- lock_bitmap
-
Locks the memory used by a bitmap. Allegro game programming library.
- LOCK_FUNCTION
-
Locks the memory of a function used by a timer. Allegro game programming library.
- lock_midi
-
Locks all the memory used by a MIDI file. Allegro game programming library.
- lock_sample
-
Locks all the memory used by a sample. Allegro game programming library.
- LOCK_VARIABLE
-
Locks the memory of a variable used by a timer. Allegro game programming library.
- LZSS_PACK_DATA
-
Opaque structure for handling LZSS comression. Allegro game programming library.
- lzss_read
-
Decompresses data using LZSS. Allegro game programming library.
- LZSS_UNPACK_DATA
-
Opaque structure for handling LZSS decomression. Allegro game programming library.
- lzss_write
-
Compresses data using LZSS. Allegro game programming library.
- makeacol
-
Converts RGBA colors into display dependent pixel formats. Allegro game programming library.
- makeacol32
-
Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library.
- makeacol_depth
-
See makeacol.3alleg
- makecol
-
Converts an RGB value into the current pixel format. Allegro game programming library.
- makecol15
-
See makecol8.3alleg
- makecol15_dither
-
Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library.
- makecol16
-
See makecol8.3alleg
- makecol16_dither
-
See makecol15_dither.3alleg
- makecol24
-
See makecol8.3alleg
- makecol32
-
See makecol8.3alleg
- makecol8
-
Converts an RGB value into a display dependent pixel format. Allegro game programming library.
- makecol_depth
-
Converts an RGB value into the specified pixel format. Allegro game programming library.
- make_absolute_filename
-
Makes an absolute filename from a path and relative filename. Allegro game programming library.
- make_relative_filename
-
Tries to make a relative filename from absolute path and filename. Allegro game programming library.
- MAKE_VERSION
-
Create a 32 bit integer from the Allegro version
- masked_blit
-
Copies a rectangle skipping pixels with the mask color. Allegro game programming library.
- masked_stretch_blit
-
Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.
- MASK_COLOR_15
-
See MASK_COLOR_8.3alleg
- MASK_COLOR_16
-
See MASK_COLOR_8.3alleg
- MASK_COLOR_24
-
See MASK_COLOR_8.3alleg
- MASK_COLOR_32
-
See MASK_COLOR_8.3alleg
- MASK_COLOR_8
-
Constant representing the mask value in sprites. Allegro game programming library.
- MATRIX
-
Fixed point matrix structure. Allegro game programming library.
- MATRIX_f
-
Floating point matrix structure. Allegro game programming library.
- matrix_mul
-
Multiplies two matrices. Allegro game programming library.
- matrix_mul_f
-
See matrix_mul.3alleg
- matrix_to_quat
-
Constructs a quaternion from a rotation matrix. Allegro game programming library.
- MENU
-
Stores the entries of a menu. Allegro game programming library.