Pages du manuel Linux : Fonctions des bibliothèques / alleg

load_lbm
Loads an LBM bitmap from a file. Allegro game programming library.
load_midi
Loads a MIDI file. Allegro game programming library.
load_midi_patches
Forces the MIDI driver to load a set of patches. Allegro game programming library.
load_pcx
Loads a PCX bitmap from a file. Allegro game programming library.
load_pcx_pf
Packfile version of load_pcx. Allegro game programming library.
load_sample
Loads a sample from a file. Allegro game programming library.
load_tga
Loads a TGA bitmap from a file. Allegro game programming library.
load_tga_pf
Packfile version of load_tga. Allegro game programming library.
load_txt_font
Loads a font script. Allegro game programming library.
load_voc
Loads a sample from a Creative Labs VOC file. Allegro game programming library.
load_voc_pf
Packfile version of load_voc. Allegro game programming library.
load_wav
Loads a sample from a RIFF WAV file. Allegro game programming library.
load_wav_pf
Packfile version of load_wav. Allegro game programming library.
lock_bitmap
Locks the memory used by a bitmap. Allegro game programming library.
LOCK_FUNCTION
Locks the memory of a function used by a timer. Allegro game programming library.
lock_midi
Locks all the memory used by a MIDI file. Allegro game programming library.
lock_sample
Locks all the memory used by a sample. Allegro game programming library.
LOCK_VARIABLE
Locks the memory of a variable used by a timer. Allegro game programming library.
LZSS_PACK_DATA
Opaque structure for handling LZSS comression. Allegro game programming library.
lzss_read
Decompresses data using LZSS. Allegro game programming library.
LZSS_UNPACK_DATA
Opaque structure for handling LZSS decomression. Allegro game programming library.
lzss_write
Compresses data using LZSS. Allegro game programming library.
makeacol
Converts RGBA colors into display dependent pixel formats. Allegro game programming library.
makeacol32
Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library.
makeacol_depth
See makeacol.3alleg
makecol
Converts an RGB value into the current pixel format. Allegro game programming library.
makecol15
See makecol8.3alleg
makecol15_dither
Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library.
makecol16
See makecol8.3alleg
makecol16_dither
See makecol15_dither.3alleg
makecol24
See makecol8.3alleg
makecol32
See makecol8.3alleg
makecol8
Converts an RGB value into a display dependent pixel format. Allegro game programming library.
makecol_depth
Converts an RGB value into the specified pixel format. Allegro game programming library.
make_absolute_filename
Makes an absolute filename from a path and relative filename. Allegro game programming library.
make_relative_filename
Tries to make a relative filename from absolute path and filename. Allegro game programming library.
MAKE_VERSION
Create a 32 bit integer from the Allegro version
masked_blit
Copies a rectangle skipping pixels with the mask color. Allegro game programming library.
masked_stretch_blit
Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.
MASK_COLOR_15
See MASK_COLOR_8.3alleg
MASK_COLOR_16
See MASK_COLOR_8.3alleg
MASK_COLOR_24
See MASK_COLOR_8.3alleg
MASK_COLOR_32
See MASK_COLOR_8.3alleg
MASK_COLOR_8
Constant representing the mask value in sprites. Allegro game programming library.
MATRIX
Fixed point matrix structure. Allegro game programming library.
MATRIX_f
Floating point matrix structure. Allegro game programming library.
matrix_mul
Multiplies two matrices. Allegro game programming library.
matrix_mul_f
See matrix_mul.3alleg
matrix_to_quat
Constructs a quaternion from a rotation matrix. Allegro game programming library.
MENU
Stores the entries of a menu. Allegro game programming library.