- centre_dialog
-
Centers an array of dialog objects. Allegro game programming library.
- check_cpu
-
Detects the CPU type. Allegro game programming library.
- circle
-
Draws a circle. Allegro game programming library.
- circlefill
-
Draws a filled circle. Allegro game programming library.
- clear_bitmap
-
Clears the bitmap to color 0. Allegro game programming library.
- clear_keybuf
-
Clears the keyboard buffer. Allegro game programming library.
- clear_scene
-
Initializes a scene. Allegro game programming library.
- clear_to_color
-
Clears the bitmap to the specified color. Allegro game programming library.
- clear_zbuffer
-
Writes a depth value into the given Z-buffer. Allegro game programming library.
- clip3d
-
Clips the polygon given in vtx using fixed point math. Allegro game programming library.
- clip3d_f
-
Clips the polygon given in vtx using floating point math, Allegro game programming library.
- close_fli
-
Closes a FLI file previously opened. Allegro game programming library.
- COLOR_MAP
-
Stores a color map to accelerate drawing. Allegro game programming library.
- color_map
-
Global pointer to the color mapping table. Allegro game programming library.
- COMPILED_SPRITE
-
Stores the contents of a compiled sprite. Allegro game programming library.
- config_is_hooked
-
Tells if a config section has custom hooks. Allegro game programming library.
- cpu_capabilities
-
Contains the capability flags of the CPU. Allegro game programming library.
- cpu_family
-
Contains the CPU type. Allegro game programming library.
- cpu_model
-
Contains the Intel CPU submodel. Allegro game programming library.
- cpu_vendor
-
Contains the CPU vendor name. Allegro game programming library.
- create_bitmap
-
Creates a memory bitmap. Allegro game programming library.
- create_bitmap_ex
-
Creates a memory bitmap specifying color depth. Allegro game programming library.
- create_blender_table
-
Emulates truecolor blender effects in palettised modes. Allegro game programming library.
- create_color_table
-
Fills a color mapping table for customised effects. Allegro game programming library.
- create_light_table
-
Fills a color mapping table for lighting effects. Allegro game programming library.
- create_lzss_pack_data
-
Creates an LZSS structure for compression. Allegro game programming library.
- create_lzss_unpack_data
-
Creates an LZSS structure for decompression. Allegro game programming library.
- create_rgb_table
-
Generates an RGB mapping table with lookup data for a palette. Allegro game programming library.
- create_sample
-
Constructs a new sample structure of the specified type. Allegro game programming library.
- create_scene
-
Allocates memory for a 3d scene. Allegro game programming library.
- create_sub_bitmap
-
Creates a memory sub bitmap. Allegro game programming library.
- create_sub_zbuffer
-
Creates a sub-z-buffer. Allegro game programming library.
- create_system_bitmap
-
Creates a system memory bitmap. Allegro game programming library.
- create_trans_table
-
Fills a color mapping table for translucency effects. Allegro game programming library.
- create_video_bitmap
-
Creates a video memory bitmap. Allegro game programming library.
- create_zbuffer
-
Creates a Z-buffer for a bitmap. Allegro game programming library.
- cross_product
-
Calculates the cross product. Allegro game programming library.
- cross_product_f
-
See cross_product.3alleg
- DATAFILE
-
Stores an Allegro datafile in memory.
- DAT_ID
-
Makes an ID value from four letters. Allegro game programming library.
- deallocate_voice
-
Frees a soundcard voice. Allegro game programming library.
- default_palette
-
The default IBM BIOS palette. Allegro game programming library.
- delete_file
-
Removes a file from the disk. Allegro game programming library.
- desktop_color_depth
-
Finds out the desktop color depth. Allegro game programming library.
- desktop_palette
-
The palette used by the Atari ST low resolution desktop. Allegro game programming library.
- destroy_bitmap
-
Destroys any type of created bitmap. Allegro game programming library.
- destroy_compiled_sprite
-
Destroys a compiled sprite. Allegro game programming library.
- destroy_font
-
Frees the memory being used by a font structure. Allegro game programming library.
- destroy_gfx_mode_list
-
Frees the list created by get_gfx_mode_list(). Allegro game programming library.
- destroy_midi
-
Destroys a MIDI structure when you are done with it. Allegro game programming library.