- render_scene
 
        - 
Renders all the queued scene polygons. Allegro game programming library.
 
                    - replace_extension
 
        - 
Replaces filename+extension with a new extension tail. Allegro game programming library.
 
                    - replace_filename
 
        - 
Replaces path+filename with a new filename tail. Allegro game programming library.
 
                    - request_refresh_rate
 
        - 
Requests a specific refresh rate during graphic mode switch. Allegro game programming library.
 
                    - request_scroll
 
        - 
Queues a hardware scroll request with triple buffering. Allegro game programming library.
 
                    - request_video_bitmap
 
        - 
Triple buffering page flip request. Allegro game programming library.
 
                    - reserve_voices
 
        - 
Reserve a number of voices for the digital and MIDI drivers. Allegro game programming library.
 
                    - reset_fli_variables
 
        - 
Resets the bitmap and palette dirty global variables. Allegro game programming library.
 
                    - rest
 
        - 
Waits a specified number of milliseconds or yields CPU. Allegro game programming library.
 
                    - rest_callback
 
        - 
Like rest(), but calls the callback during the wait. Allegro game programming library.
 
                    - retrace_count
 
        - 
Retrace count simulator. Allegro game programming library.
 
                    - RGB
 
        - 
Single palette entry. Allegro game programming library.
 
                    - RGB_MAP
 
        - 
Stores an rgb map to accelerate conversions. Allegro game programming library.
 
                    - rgb_map
 
        - 
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library.
 
                    - rgb_to_hsv
 
        - 
See hsv_to_rgb.3alleg
 
                    - RLE_SPRITE
 
        - 
Stores the contents of an RLE sprite. Allegro game programming library.
 
                    - rotate_scaled_sprite
 
        - 
Rotates and stretches a sprite. Allegro game programming library.
 
                    - rotate_scaled_sprite_v_flip
 
        - 
Rotates, stretches and flips a sprite. Allegro game programming library.
 
                    - rotate_sprite
 
        - 
Rotates a sprite. Allegro game programming library.
 
                    - rotate_sprite_v_flip
 
        - 
Rotates and flips a sprite. Allegro game programming library.
 
                    - SAMPLE
 
        - 
Stores sound data. Allegro game programming library.
 
                    - save_bitmap
 
        - 
Saves a bitmap into any supported file format. Allegro game programming library.
 
                    - save_bmp
 
        - 
Saves a bitmap into a BMP file. Allegro game programming library.
 
                    - save_bmp_pf
 
        - 
Packfile version of save_bmp. Allegro game programming library.
 
                    - save_joystick_data
 
        - 
Saves joystick calibration data. Allegro game programming library.
 
                    - save_pcx
 
        - 
Saves a bitmap into a PCX file. Allegro game programming library.
 
                    - save_pcx_pf
 
        - 
Packfile version of save_pcx. Allegro game programming library.
 
                    - save_sample
 
        - 
Writes a sample into a file. Allegro game programming library.
 
                    - save_tga
 
        - 
Saves a bitmap into a TGA file. Allegro game programming library.
 
                    - save_tga_pf
 
        - 
Packfile version of save_tga. Allegro game programming library.
 
                    - scancode_to_ascii
 
        - 
Converts a scancode to an ASCII character. Allegro game programming library.
 
                    - scancode_to_name
 
        - 
Converts a scancode to a key name. Allegro game programming library.
 
                    - scare_mouse
 
        - 
Helper for hiding the mouse pointer before drawing. Allegro game programming library.
 
                    - scare_mouse_area
 
        - 
Helper for hiding the mouse cursor before drawing in an area. Allegro game programming library.
 
                    - scene_gap
 
        - 
Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
 
                    - scene_polygon3d
 
        - 
Puts a polygon in the scene rendering list. Allegro game programming library.
 
                    - scene_polygon3d_f
 
        - 
See scene_polygon3d.3alleg
 
                    - screen
 
        - 
Global pointer to the screen hardware video memory. Allegro game programming library.
 
                    - SCREEN_H
 
        - 
See SCREEN_W.3alleg
 
                    - SCREEN_W
 
        - 
Global define to obtain the size of the screen. Allegro game programming library.
 
                    - scroll_screen
 
        - 
Requests a hardware scroll request. Allegro game programming library.
 
                    - select_mouse_cursor
 
        - 
Tells Allegro to select software or hardware cursor drawing.
 
                    - select_palette
 
        - 
Sets the internal palette for color conversion. Allegro game programming library.
 
                    - set_add_blender
 
        - 
Enables an additive blender mode. Allegro game programming library.
 
                    - set_allegro_resource_path
 
        - 
Sets a specific resource search path. Allegro game programming library.
 
                    - set_alpha_blender
 
        - 
Enables a special alpha-channel blending mode. Allegro game programming library.
 
                    - set_blender_mode
 
        - 
Specifies a custom set of truecolor blender routines. Allegro game programming library.
 
                    - set_blender_mode_ex
 
        - 
An even more complex version of set_blender_mode(). Allegro game programming library.
 
                    - set_burn_blender
 
        - 
Enables a burn blender mode. Allegro game programming library.
 
                    - set_clip_rect
 
        - 
Sets the clipping rectangle of a bitmap. Allegro game programming library.