- render_scene
-
Renders all the queued scene polygons. Allegro game programming library.
- replace_extension
-
Replaces filename+extension with a new extension tail. Allegro game programming library.
- replace_filename
-
Replaces path+filename with a new filename tail. Allegro game programming library.
- request_refresh_rate
-
Requests a specific refresh rate during graphic mode switch. Allegro game programming library.
- request_scroll
-
Queues a hardware scroll request with triple buffering. Allegro game programming library.
- request_video_bitmap
-
Triple buffering page flip request. Allegro game programming library.
- reserve_voices
-
Reserve a number of voices for the digital and MIDI drivers. Allegro game programming library.
- reset_fli_variables
-
Resets the bitmap and palette dirty global variables. Allegro game programming library.
- rest
-
Waits a specified number of milliseconds or yields CPU. Allegro game programming library.
- rest_callback
-
Like rest(), but calls the callback during the wait. Allegro game programming library.
- retrace_count
-
Retrace count simulator. Allegro game programming library.
- RGB
-
Single palette entry. Allegro game programming library.
- RGB_MAP
-
Stores an rgb map to accelerate conversions. Allegro game programming library.
- rgb_map
-
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library.
- rgb_to_hsv
-
See hsv_to_rgb.3alleg
- RLE_SPRITE
-
Stores the contents of an RLE sprite. Allegro game programming library.
- rotate_scaled_sprite
-
Rotates and stretches a sprite. Allegro game programming library.
- rotate_scaled_sprite_v_flip
-
Rotates, stretches and flips a sprite. Allegro game programming library.
- rotate_sprite
-
Rotates a sprite. Allegro game programming library.
- rotate_sprite_v_flip
-
Rotates and flips a sprite. Allegro game programming library.
- SAMPLE
-
Stores sound data. Allegro game programming library.
- save_bitmap
-
Saves a bitmap into any supported file format. Allegro game programming library.
- save_bmp
-
Saves a bitmap into a BMP file. Allegro game programming library.
- save_bmp_pf
-
Packfile version of save_bmp. Allegro game programming library.
- save_joystick_data
-
Saves joystick calibration data. Allegro game programming library.
- save_pcx
-
Saves a bitmap into a PCX file. Allegro game programming library.
- save_pcx_pf
-
Packfile version of save_pcx. Allegro game programming library.
- save_sample
-
Writes a sample into a file. Allegro game programming library.
- save_tga
-
Saves a bitmap into a TGA file. Allegro game programming library.
- save_tga_pf
-
Packfile version of save_tga. Allegro game programming library.
- scancode_to_ascii
-
Converts a scancode to an ASCII character. Allegro game programming library.
- scancode_to_name
-
Converts a scancode to a key name. Allegro game programming library.
- scare_mouse
-
Helper for hiding the mouse pointer before drawing. Allegro game programming library.
- scare_mouse_area
-
Helper for hiding the mouse cursor before drawing in an area. Allegro game programming library.
- scene_gap
-
Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
- scene_polygon3d
-
Puts a polygon in the scene rendering list. Allegro game programming library.
- scene_polygon3d_f
-
See scene_polygon3d.3alleg
- screen
-
Global pointer to the screen hardware video memory. Allegro game programming library.
- SCREEN_H
-
See SCREEN_W.3alleg
- SCREEN_W
-
Global define to obtain the size of the screen. Allegro game programming library.
- scroll_screen
-
Requests a hardware scroll request. Allegro game programming library.
- select_mouse_cursor
-
Tells Allegro to select software or hardware cursor drawing.
- select_palette
-
Sets the internal palette for color conversion. Allegro game programming library.
- set_add_blender
-
Enables an additive blender mode. Allegro game programming library.
- set_allegro_resource_path
-
Sets a specific resource search path. Allegro game programming library.
- set_alpha_blender
-
Enables a special alpha-channel blending mode. Allegro game programming library.
- set_blender_mode
-
Specifies a custom set of truecolor blender routines. Allegro game programming library.
- set_blender_mode_ex
-
An even more complex version of set_blender_mode(). Allegro game programming library.
- set_burn_blender
-
Enables a burn blender mode. Allegro game programming library.
- set_clip_rect
-
Sets the clipping rectangle of a bitmap. Allegro game programming library.