Pages du manuel Linux : Fonctions des bibliothèques

SDL_CDtrack
SDL_CDtrack- CD Track Information Structure
SDL_CloseAudio
SDL_CloseAudio- Shuts down audio processing and closes the audio device.
SDL_Color
SDL_Color- Format independent color description
SDL_CondBroadcast
SDL_CondBroadcast- Restart all threads waiting on a condition variable
SDL_CondSignal
SDL_CondSignal- Restart a thread wait on a condition variable
SDL_CondWait
SDL_CondWait- Wait on a condition variable
SDL_CondWaitTimeout
SDL_CondWaitTimeout- Wait on a condition variable, with timeout
SDL_ConvertAudio
SDL_ConvertAudio- Convert audio data to a desired audio format.
SDL_ConvertSurface
SDL_ConvertSurface- Converts a surface to the same format as another surface.
SDL_CreateCond
SDL_CreateCond- Create a condition variable
SDL_CreateCursor
SDL_CreateCursor- Creates a new mouse cursor.
SDL_CreateMutex
SDL_CreateMutex- Create a mutex
SDL_CreateRGBSurface
SDL_CreateRGBSurface- Create an empty SDL_Surface
SDL_CreateRGBSurfaceFrom
SDL_CreateRGBSurfaceFrom- Create an SDL_Surface from pixel data
SDL_CreateSemaphore
SDL_CreateSemaphore- Creates a new semaphore and assigns an initial value to it.
SDL_CreateThread
SDL_CreateThread- Creates a new thread of execution that shares its parent's properties.
SDL_CreateYUVOverlay
SDL_CreateYUVOverlay- Create a YUV video overlay
SDL_Delay
SDL_Delay- Wait a specified number of milliseconds before returning.
SDL_DestroyCond
SDL_DestroyCond- Destroy a condition variable
SDL_DestroyMutex
SDL_DestroyMutex- Destroy a mutex
SDL_DestroySemaphore
SDL_DestroySemaphore- Destroys a semaphore that was created by SDL_CreateSemaphore.
SDL_DisplayFormat
SDL_DisplayFormat- Convert a surface to the display format
SDL_DisplayFormatAlpha
SDL_DisplayFormatAlpha- Convert a surface to the display format
SDL_DisplayYUVOverlay
SDL_DisplayYUVOverlay- Blit the overlay to the display
SDL_EnableKeyRepeat
SDL_EnableKeyRepeat- Set keyboard repeat rate.
SDL_EnableUNICODE
SDL_EnableUNICODE- Enable UNICODE translation
SDL_Event
SDL_Event- General event structure
SDL_EventState
SDL_EventState- This function allows you to set the state of processing certain events.
SDL_ExposeEvent
SDL_ExposeEvent- Quit requested event
SDL_FillRect
SDL_FillRect- This function performs a fast fill of the given rectangle with some color
SDL_Flip
SDL_Flip- Swaps screen buffers
SDL_FreeCursor
SDL_FreeCursor- Frees a cursor created with SDL_CreateCursor.
SDL_FreeSurface
SDL_FreeSurface- Frees (deletes) a SDL_Surface
SDL_FreeWAV
SDL_FreeWAV- Frees previously opened WAV data
SDL_FreeYUVOverlay
SDL_FreeYUVOverlay- Free a YUV video overlay
SDL_GetAppState
SDL_GetAppState- Get the state of the application
SDL_GetAudioStatus
SDL_GetAudioStatus- Get the current audio state
SDL_GetClipRect
SDL_GetClipRect- Gets the clipping rectangle for a surface.
SDL_GetCursor
SDL_GetCursor- Get the currently active mouse cursor.
SDL_GetError
SDL_GetError- Get SDL error string
SDL_GetEventFilter
SDL_GetEventFilter- Retrieves a pointer to he event filter
SDL_GetGamma
SDL_GetGamma- Gets the gamma of the display
SDL_GetGammaRamp
SDL_GetGammaRamp- Gets the color gamma lookup tables for the display
SDL_GetKeyName
SDL_GetKeyName- Get the name of an SDL virtual keysym
SDL_GetKeyState
SDL_GetKeyState- Get a snapshot of the current keyboard state
SDL_GetModState
SDL_GetModState- Get the state of modifier keys.
SDL_GetMouseState
SDL_GetMouseState- Retrieve the current state of the mouse
SDL_GetRelativeMouseState
SDL_GetRelativeMouseState- Retrieve the current state of the mouse
SDL_GetRGB
SDL_GetRGB- Get RGB values from a pixel in the specified pixel format.
SDL_GetRGBA
SDL_GetRGBA- Get RGBA values from a pixel in the specified pixel format.