- EVP_DigestInit
-
EVP_MD_CTX_init, EVP_MD_CTX_create, EVP_DigestInit_ex, EVP_DigestUpdate,
EVP_DigestFinal_ex, EVP_MD_CTX_cleanup, EVP_MD_CTX_destroy, EVP_MAX_MD_SIZE,
EVP_MD_CTX_copy_ex, EVP_MD_CTX_copy, EVP_MD_type, EVP_MD_pkey_type, EVP_MD_size,
EVP_MD_block_size, EVP_MD_CTX_md, EVP_MD_CTX_size, EVP_MD_CTX_block_size, EVP_MD_CTX_type,
EVP_md_null, EVP_md2, EVP_md5, EVP_sha, EVP_sha1, EVP_dss, EVP_dss1, EVP_mdc2,
EVP_ripemd160, EVP_get_digestbyname, EVP_get_digestbynid, EVP_get_digestbyobj -
EVP digest routines
- EVP_EncryptInit
-
EVP cipher routines
- EVP_OpenInit
-
EVP envelope decryption
- EVP_PKEY_new
-
private key allocation functions.
- EVP_PKEY_set1_RSA
-
EVP_PKEY assignment functions.
- EVP_SealInit
-
EVP envelope encryption
- EVP_SignInit
-
EVP signing functions
- EVP_VerifyInit
-
EVP signature verification functions
- ex12bit
-
How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library.
- ex3buf
-
Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library.
- ex3d
-
3d 'bouncy cubes' demo. Allegro game programming library.
- exaccel
-
Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library.
- exalpha
-
Creating and using 32 bit RGBA sprites. Allegro game programming library.
- exbitmap
-
Loading and displaying PCX and BMP files. Allegro game programming library.
- exblend
-
Using translucency in truecolor modes. Allegro game programming library.
- excamera
-
Viewing a 3d world from an arbitrary camera position. Allegro game programming library.
- exception.h
-
GNU Common C++ exception model base classes.
- Exception::Class
-
A module that allows you to declare real exception classes in Perl
- excolmap
-
Creating graphical effects with color mapping tables. Allegro game programming library.
- exconfig
-
Using the configuration routines. Allegro game programming library.
- excustom
-
Creating custom GUI objects. Allegro game programming library.
- exdata
-
Accessing the contents of datafiles. Allegro game programming library.
- exdbuf
-
How to use double buffering to avoid flicker. Allegro game programming library.
- exec
-
Exécuter un programme.
- exec
-
execute a
file
- exec
-
Invoke subprocesses
- execl
-
See exec.3posix
- execle
-
See exec.3posix
- execlp
-
See exec.3posix
- execv
-
See exec.3posix
- execve
-
See exec.3posix
- execvp
-
See exec.3posix
- exexedat
-
Appending datafiles onto your executable. Allegro game programming library.
- exfixed
-
Using fixed point maths. Allegro game programming library.
- exflame
-
How to write directly to video memory improving performance. Allegro game programming library.
- exflip
-
Comparison of double buffering and page flipping. Allegro game programming library.
- exfont
-
Allegro game programming library.
- exgui
-
Using the GUI routines. Allegro game programming library.
- exhello
-
Simple graphical "hello world" program. Allegro game programming library.
- exif
-
Tcl EXIF extracts and parses EXIF fields from digital images
- exists
-
Shortcut version of file_exists() for normal files. Allegro game programming library.
- exit
-
Fin normale d'un programme.
- exit
-
terminate a process
- Exit
-
end the application or thread (and invoke exit handlers)
- exit
-
End the application
- exjoy
-
Detecting, calibrating and using joystick input. Allegro game programming library.
- exkeys
-
How to get input from the keyboard in different ways. Allegro game programming library.
- exlights
-
One way to do colored lighting effects in a hicolor video mode. Allegro game programming library.
- exmem
-
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library.
- exmidi
-
Playing MIDI music. Allegro game programming library.