- EVP_DigestInit
- 
EVP_MD_CTX_init, EVP_MD_CTX_create, EVP_DigestInit_ex, EVP_DigestUpdate,
EVP_DigestFinal_ex, EVP_MD_CTX_cleanup, EVP_MD_CTX_destroy, EVP_MAX_MD_SIZE,
EVP_MD_CTX_copy_ex, EVP_MD_CTX_copy, EVP_MD_type, EVP_MD_pkey_type, EVP_MD_size,
EVP_MD_block_size, EVP_MD_CTX_md, EVP_MD_CTX_size, EVP_MD_CTX_block_size, EVP_MD_CTX_type,
EVP_md_null, EVP_md2, EVP_md5, EVP_sha, EVP_sha1, EVP_dss, EVP_dss1, EVP_mdc2,
EVP_ripemd160, EVP_get_digestbyname, EVP_get_digestbynid, EVP_get_digestbyobj -
EVP digest routines
- EVP_EncryptInit
- 
EVP cipher routines
- EVP_OpenInit
- 
EVP envelope decryption
- EVP_PKEY_new
- 
private key allocation functions.
- EVP_PKEY_set1_RSA
- 
EVP_PKEY assignment functions.
- EVP_SealInit
- 
EVP envelope encryption
- EVP_SignInit
- 
EVP signing functions
- EVP_VerifyInit
- 
EVP signature verification functions
- ex12bit
- 
How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library.
- ex3buf
- 
Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library.
- ex3d
- 
3d 'bouncy cubes' demo. Allegro game programming library.
- exaccel
- 
Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library.
- exalpha
- 
Creating and using 32 bit RGBA sprites. Allegro game programming library.
- exbitmap
- 
Loading and displaying PCX and BMP files. Allegro game programming library.
- exblend
- 
Using translucency in truecolor modes. Allegro game programming library.
- excamera
- 
Viewing a 3d world from an arbitrary camera position. Allegro game programming library.
- exception.h
- 
GNU Common C++ exception model base classes.
- Exception::Class
- 
A module that allows you to declare real exception classes in Perl
- excolmap
- 
Creating graphical effects with color mapping tables. Allegro game programming library.
- exconfig
- 
Using the configuration routines. Allegro game programming library.
- excustom
- 
Creating custom GUI objects. Allegro game programming library.
- exdata
- 
Accessing the contents of datafiles. Allegro game programming library.
- exdbuf
- 
How to use double buffering to avoid flicker. Allegro game programming library.
- exec
- 
Exécuter un programme.
- exec
- 
execute a
file
- exec
- 
Invoke subprocesses
- execl
- 
See exec.3posix
- execle
- 
See exec.3posix
- execlp
- 
See exec.3posix
- execv
- 
See exec.3posix
- execve
- 
See exec.3posix
- execvp
- 
See exec.3posix
- exexedat
- 
Appending datafiles onto your executable. Allegro game programming library.
- exfixed
- 
Using fixed point maths. Allegro game programming library.
- exflame
- 
How to write directly to video memory improving performance. Allegro game programming library.
- exflip
- 
Comparison of double buffering and page flipping. Allegro game programming library.
- exfont
- 
Allegro game programming library.
- exgui
- 
Using the GUI routines. Allegro game programming library.
- exhello
- 
Simple graphical "hello world" program. Allegro game programming library.
- exif
- 
Tcl EXIF extracts and parses EXIF fields from digital images
- exists
- 
Shortcut version of file_exists() for normal files. Allegro game programming library.
- exit
- 
Fin normale d'un programme.
- exit
- 
terminate a process
- Exit
- 
end the application or thread (and invoke exit handlers)
- exit
- 
End the application
- exjoy
- 
Detecting, calibrating and using joystick input. Allegro game programming library.
- exkeys
- 
How to get input from the keyboard in different ways. Allegro game programming library.
- exlights
- 
One way to do colored lighting effects in a hicolor video mode. Allegro game programming library.
- exmem
- 
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library.
- exmidi
- 
Playing MIDI music. Allegro game programming library.