Pages du manuel Linux : Fonctions des bibliothèques

EVP_DigestInit
EVP_MD_CTX_init, EVP_MD_CTX_create, EVP_DigestInit_ex, EVP_DigestUpdate, EVP_DigestFinal_ex, EVP_MD_CTX_cleanup, EVP_MD_CTX_destroy, EVP_MAX_MD_SIZE, EVP_MD_CTX_copy_ex, EVP_MD_CTX_copy, EVP_MD_type, EVP_MD_pkey_type, EVP_MD_size, EVP_MD_block_size, EVP_MD_CTX_md, EVP_MD_CTX_size, EVP_MD_CTX_block_size, EVP_MD_CTX_type, EVP_md_null, EVP_md2, EVP_md5, EVP_sha, EVP_sha1, EVP_dss, EVP_dss1, EVP_mdc2, EVP_ripemd160, EVP_get_digestbyname, EVP_get_digestbynid, EVP_get_digestbyobj - EVP digest routines
EVP_EncryptInit
EVP cipher routines
EVP_OpenInit
EVP envelope decryption
EVP_PKEY_new
private key allocation functions.
EVP_PKEY_set1_RSA
EVP_PKEY assignment functions.
EVP_SealInit
EVP envelope encryption
EVP_SignInit
EVP signing functions
EVP_VerifyInit
EVP signature verification functions
ex12bit
How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library.
ex3buf
Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library.
ex3d
3d 'bouncy cubes' demo. Allegro game programming library.
exaccel
Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library.
exalpha
Creating and using 32 bit RGBA sprites. Allegro game programming library.
exbitmap
Loading and displaying PCX and BMP files. Allegro game programming library.
exblend
Using translucency in truecolor modes. Allegro game programming library.
excamera
Viewing a 3d world from an arbitrary camera position. Allegro game programming library.
exception.h
GNU Common C++ exception model base classes.
Exception::Class
A module that allows you to declare real exception classes in Perl
excolmap
Creating graphical effects with color mapping tables. Allegro game programming library.
exconfig
Using the configuration routines. Allegro game programming library.
excustom
Creating custom GUI objects. Allegro game programming library.
exdata
Accessing the contents of datafiles. Allegro game programming library.
exdbuf
How to use double buffering to avoid flicker. Allegro game programming library.
exec
Exécuter un programme.
exec
execute a file
exec
Invoke subprocesses
execl
See exec.3posix
execle
See exec.3posix
execlp
See exec.3posix
execv
See exec.3posix
execve
See exec.3posix
execvp
See exec.3posix
exexedat
Appending datafiles onto your executable. Allegro game programming library.
exfixed
Using fixed point maths. Allegro game programming library.
exflame
How to write directly to video memory improving performance. Allegro game programming library.
exflip
Comparison of double buffering and page flipping. Allegro game programming library.
exfont
Allegro game programming library.
exgui
Using the GUI routines. Allegro game programming library.
exhello
Simple graphical "hello world" program. Allegro game programming library.
exif
Tcl EXIF extracts and parses EXIF fields from digital images
exists
Shortcut version of file_exists() for normal files. Allegro game programming library.
exit
Fin normale d'un programme.
exit
terminate a process
Exit
end the application or thread (and invoke exit handlers)
exit
End the application
exjoy
Detecting, calibrating and using joystick input. Allegro game programming library.
exkeys
How to get input from the keyboard in different ways. Allegro game programming library.
exlights
One way to do colored lighting effects in a hicolor video mode. Allegro game programming library.
exmem
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library.
exmidi
Playing MIDI music. Allegro game programming library.