- SoQtMouse
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- SoQtObject
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- SoQtPlaneViewer
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- SoQtRenderArea
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- SoQtSpaceball
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- SoQtViewer
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- SoQuadMesh
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quadrilateral mesh shape node
- SoQuadMesh
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- SoRayPickAction
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intersects objects with a ray cast into scene
- SoRayPickAction
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- SoReadError
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read error handling
- SoReadError
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- SoReplacedElement
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- SoResetTransform
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node that resets the current transformation to identity
- SoResetTransform
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- sorg2l
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generate an m by n real matrix Q with orthonormal columns,
- sorg2r
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generate an m by n real matrix Q with orthonormal columns,
- sorgbr
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generate one of the real orthogonal matrices Q or P**T determined by SGEBRD when reducing a real matrix A to bidiagonal form
- sorghr
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generate a real orthogonal matrix Q which is defined as the product of IHI-ILO elementary reflectors of order N, as returned by SGEHRD
- sorgl2
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generate an m by n real matrix Q with orthonormal rows,
- sorglq
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generate an M-by-N real matrix Q with orthonormal rows,
- sorgql
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generate an M-by-N real matrix Q with orthonormal columns,
- sorgqr
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generate an M-by-N real matrix Q with orthonormal columns,
- sorgr2
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generate an m by n real matrix Q with orthonormal rows,
- sorgrq
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generate an M-by-N real matrix Q with orthonormal rows,
- sorgtr
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generate a real orthogonal matrix Q which is defined as the product of n-1 elementary reflectors of order N, as returned by SSYTRD
- sorm2l
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overwrite the general real m by n matrix C with Q * C if SIDE = 'L' and TRANS = 'N', or Q'* C if SIDE = 'L' and TRANS = 'T', or C * Q if SIDE = 'R' and TRANS = 'N', or C * Q' if SIDE = 'R' and TRANS = 'T',
- sorm2r
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overwrite the general real m by n matrix C with Q * C if SIDE = 'L' and TRANS = 'N', or Q'* C if SIDE = 'L' and TRANS = 'T', or C * Q if SIDE = 'R' and TRANS = 'N', or C * Q' if SIDE = 'R' and TRANS = 'T',
- sormbr
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VECT = 'Q', SORMBR overwrites the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormhr
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sorml2
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overwrite the general real m by n matrix C with Q * C if SIDE = 'L' and TRANS = 'N', or Q'* C if SIDE = 'L' and TRANS = 'T', or C * Q if SIDE = 'R' and TRANS = 'N', or C * Q' if SIDE = 'R' and TRANS = 'T',
- sormlq
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormql
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormqr
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormr2
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overwrite the general real m by n matrix C with Q * C if SIDE = 'L' and TRANS = 'N', or Q'* C if SIDE = 'L' and TRANS = 'T', or C * Q if SIDE = 'R' and TRANS = 'N', or C * Q' if SIDE = 'R' and TRANS = 'T',
- sormr3
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overwrite the general real m by n matrix C with Q * C if SIDE = 'L' and TRANS = 'N', or Q'* C if SIDE = 'L' and TRANS = 'T', or C * Q if SIDE = 'R' and TRANS = 'N', or C * Q' if SIDE = 'R' and TRANS = 'T',
- sormrq
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormrz
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- sormtr
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overwrite the general real M-by-N matrix C with SIDE = 'L' SIDE = 'R' TRANS = 'N'
- SoRotateCylindricalDragger
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object you rotate along a cylindrical surface by dragging with the mouse
- SoRotateCylindricalDragger
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- SoRotateDiscDragger
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object you can rotate like a knob by dragging With the mouse
- SoRotateDiscDragger
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- SoRotateSphericalDragger
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object you can rotate about a spherical surface by dragging with the mouse
- SoRotateSphericalDragger
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- SoRotation
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node representing a 3D rotation about an arbitrary axis
- SoRotation
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- SoRotationXYZ
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node representing a 3D rotation about the x-, y-, or z-axis
- SoRotationXYZ
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- SoRotor
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animated rotation node