Pages du manuel Linux : Fonctions des bibliothèques

SDL_GetThreadID
SDL_GetThreadID- Get the SDL thread ID of a SDL_Thread
SDL_GetTicks
SDL_GetTicks- Get the number of milliseconds since the SDL library initialization.
SDL_GetVideoInfo
SDL_GetVideoInfo- returns a pointer to information about the video hardware
SDL_GetVideoSurface
SDL_GetVideoSurface- returns a pointer to the current display surface
SDL_GLattr
SDL_GLattr- SDL GL Attributes
SDL_GL_GetAttribute
SDL_GL_GetAttribute- Get the value of a special SDL/OpenGL attribute
SDL_GL_GetProcAddress
SDL_GL_GetProcAddress- Get the address of a GL function
SDL_GL_LoadLibrary
SDL_GL_LoadLibrary- Specify an OpenGL library
SDL_GL_SetAttribute
SDL_GL_SetAttribute- Set a special SDL/OpenGL attribute
SDL_GL_SwapBuffers
SDL_GL_SwapBuffers- Swap OpenGL framebuffers/Update Display
SDL_Init
SDL_Init- Initializes SDL
SDL_InitSubSystem
SDL_InitSubSystem- Initialize subsystems
SDL_JoyAxisEvent
SDL_JoyAxisEvent- Joystick axis motion event structure
SDL_JoyBallEvent
SDL_JoyBallEvent- Joystick trackball motion event structure
SDL_JoyButtonEvent
SDL_JoyButtonEvent- Joystick button event structure
SDL_JoyHatEvent
SDL_JoyHatEvent- Joystick hat position change event structure
SDL_JoystickClose
SDL_JoystickClose- Closes a previously opened joystick
SDL_JoystickEventState
SDL_JoystickEventState- Enable/disable joystick event polling
SDL_JoystickGetAxis
SDL_JoystickGetAxis- Get the current state of an axis
SDL_JoystickGetBall
SDL_JoystickGetBall- Get relative trackball motion
SDL_JoystickGetButton
SDL_JoystickGetButton- Get the current state of a given button on a given joystick
SDL_JoystickGetHat
SDL_JoystickGetHat- Get the current state of a joystick hat
SDL_JoystickIndex
SDL_JoystickIndex- Get the index of an SDL_Joystick.
SDL_JoystickName
SDL_JoystickName- Get joystick name.
SDL_JoystickNumAxes
SDL_JoystickNumAxes- Get the number of joystick axes
SDL_JoystickNumBalls
SDL_JoystickNumBalls- Get the number of joystick trackballs
SDL_JoystickNumButtons
SDL_JoystickNumButtons- Get the number of joysitck buttons
SDL_JoystickNumHats
SDL_JoystickNumHats- Get the number of joystick hats
SDL_JoystickOpen
SDL_JoystickOpen- Opens a joystick for use.
SDL_JoystickOpened
SDL_JoystickOpened- Determine if a joystick has been opened
SDL_JoystickUpdate
SDL_JoystickUpdate- Updates the state of all joysticks
SDL_KeyboardEvent
SDL_KeyboardEvent- Keyboard event structure
SDL_keysym
SDL_keysym- Keysym structure
SDL_KillThread
SDL_KillThread- Gracelessly terminates the thread.
SDL_ListModes
SDL_ListModes- Returns a pointer to an array of available screen dimensions for the given format and video flags
SDL_LoadBMP
SDL_LoadBMP- Load a Windows BMP file into an SDL_Surface.
SDL_LoadWAV
SDL_LoadWAV- Load a WAVE file
SDL_LockAudio
SDL_LockAudio- Lock out the callback function
SDL_LockSurface
SDL_LockSurface- Lock a surface for directly access.
SDL_LockYUVOverlay
SDL_LockYUVOverlay- Lock an overlay
SDL_MapRGB
SDL_MapRGB- Map a RGB color value to a pixel format.
SDL_MapRGBA
SDL_MapRGBA- Map a RGBA color value to a pixel format.
SDL_MixAudio
SDL_MixAudio- Mix audio data
SDL_MouseButtonEvent
SDL_MouseButtonEvent- Mouse button event structure
SDL_MouseMotionEvent
SDL_MouseMotionEvent- Mouse motion event structure
SDL_mutexP
SDL_mutexP- Lock a mutex
SDL_mutexV
SDL_mutexV- Unlock a mutex
SDL_NumJoysticks
SDL_NumJoysticks- Count available joysticks.
SDL_OpenAudio
SDL_OpenAudio- Opens the audio device with the desired parameters.
SDL_Overlay
SDL_Overlay- YUV video overlay