Pages du manuel Linux : Fonctions des bibliothèques

atuser
user handling
atversion
version handling
AuAnyEvent
any event structure
AuBucketAttributes
bucket attributes structure
AuCloseServer
disconnect from audio server
AuConvertDataToShort
convert audio data from the specified format to signed short integer.
AuConvertShortToData
convert signed short integers to the specified format.
AuCreateBucket
create a bucket
AuCreateFlow
create a flow
AuDataFormats
audio data formats.
AuDataTypes
data types
AuDefineToFormat
return the format specified by a C-preprocessor define.
AuDestroyBucket
destroy bucket
AuDestroyFlow
destroy flow
AuDeviceAttributes
device attributes structure
Audio
Generic audio class to hold master data types and various useful class encapsulated friend functions as per GNU Common C++ 2 coding standard. Master audio class.
Audio::APETags
An interface to the APE tagging structure implemented entirely in Perl.
Audio::CD
Perl interface to libcdaudio (cd + cddb)
Audio::File
Audio file abstraction library
Audio::File::AudioProperties
abstract an audio files audio properties.
Audio::File::Tag
abstracts the tag of an audio file
Audio::File::Type
represents an audio filetype
Audio::FLAC
An object-oriented interface to FLAC file information and comment fields, implemented entirely in Perl.
Audio::FLAC::Decoder
An object-oriented FLAC decoder
Audio::FLAC::Header
interface to FLAC header metadata.
Audio::Mixer
Perl extension for Sound Mixer control
Audio::Moosic
Moosic client library for Perl
Audio::Musepack
An object-oriented interface to Musepack file information and APE tag fields, implemented entirely in Perl.
Audio::Wav
Modules for reading & writing Microsoft WAV files.
Audio::Wav::Read
Module for reading Microsoft WAV files.
Audio::Wav::Write
Module for writing Microsoft WAV files.
Audio::WMA
Perl extension for reading WMA/ASF Metadata
AudioCodec
The codec class is a virtual used for transcoding audio samples between linear frames (or other known format) and an encoded 'sample' buffer. process codec interface.
AudioCopy
AudioCopy is used for certain kinds of stream join operations. fill an audio sample frame from another.
AudioFile
A class used to manipulate audio data. audio file access.
AudioSample
This class is use to represent and process audio data held in memory. audio data in memory.
AudioService
AudioService holds the logic for processing audio channels. audio service processing.
AUDIOSTREAM
Stores an audiostream. Allegro game programming library.
AudioTone
The tone class is used to construct or generate a tone sample in memory. generate audio sample in memory.
AuDispatchEvent
send event to the event handlers.
Audit
The audit class is associated with the 'audit' dso object which is used to distribute audit reports. Bayonne audit logging interface.
Auditdata
This keydata object holds audit related configuration data such as the logpath to use for audit logs, address of servers, etc. Audit module configuration data.
AuElement
AuElement union
AuElementNotifyEvent
element notify event structure
AuElementParameters
element parameters structure
AuElementState
element state structure
AuErrorEvent
error event structure
AuEvent
event union
AuEventsQueued
check the event queue
AuFileFormats
audio file formats.