Pages du manuel Linux : Fonctions des bibliothèques

global
Access global variables
global_group
Grouping Nodes to Global Name Registration Groups
globfree
See glob.3posix
gl_allocatecontext
allocate a graphics context
gl_bcircle
draw a filled or unfilled Bresenham circle
gl_circle
draw a circle
gl_clearscreen
clear the screen
gl_colorfont
change the color of a font
gl_compileboxmask
compress a masked bitmap
gl_compiledboxmasksize
compute the size of a compiled masked box
gl_copybox
copy a rectangular screen area
gl_copyboxfromcontext
copy rectangular area from another context
gl_copyboxtocontext
copy a rectangular area to another context
gl_copyscreen
copy the screen contents of contexts
gl_disableclipping
disables clipping
gl_enableclipping
enables clipping
gl_enablepageflipping
enables automatic page flipping
gl_expandfont
expand a packed pixel font
gl_fillbox
fill a rectangular area
gl_fillcircle
draw a filled circle
gl_font8x8
a packed 8x8 pixel font
gl_freecontext
free a virtual screen
gl_getbox
copy a rectangular pixmap from the screen to a buffer
gl_getcontext
get the current graphics contents.
gl_getpalettecolor
read the color palette
gl_getpixel
return the color of a pixel
gl_getpixelrgb
store color components of a pixel
gl_hline
draw a horizontal line
gl_line
draw a line
gl_printf
write formatted output in graphic mode
gl_putbox
copy a pixmap to a rectangular area
gl_putboxmask
copy a masked pixmap to a rectangular area
gl_putboxmaskcompiled
copy a compiled masked pixmap to a rectangular area
gl_putboxpart
copy a partial pixmap to a rectangular area
gl_rgbcolor
return pixel value corresponding to an rgb color
gl_scalebox
scale a pixmap
gl_setclippingwindow
set the clipping window
gl_setcontext
set a previously saved context
gl_setcontextvga
set the context to the physical screen
gl_setcontextvgavirtual
set the context to a virtual mode
gl_setcontextvirtual
define a virtual context
gl_setcontextwidth
set the dimension of a context
gl_setdisplaystart
set the start of the screen are displayed
gl_setfont
set the text font to be used
gl_setfontcolors
set the font colors
gl_setpalettecolor
set the color palette
gl_setpixel
draw a pixel
gl_setrgbpalette
set a 256-color RGB palette
gl_setscreenoffset
set a memory offset for copyscreen
gl_setwritemode
set the font writemode flags